5e Sorcerer Spells

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Sorcerer Spells

0-Level Spells

Abjur
  • Arcane Deflection With a wave of your hand, you create a barrier of arcane energy to deflect attacks.
  • Attribute Shield Add a target/caster’s attribute as temporary health through sacrifice one for the other.
  • Elemental Aegis You protect a creature with a subtle magic ward.
  • Glyph Trap You cast a glowing pool of magic upon the ground by drawing a glyph with paint, or something that can mark a surface, that damages and hinders anyone who wanders through or is pushed into it.
  • Haeptic Counter You focus on the energy kept within you and release it in a defensive manner.
  • Hydro Barrier Throw water in front of yourself to blunt an incoming attack.
  • Spectral Shield You invoke a minor protective force to grant yourself a +1 bonus to your AC.
  • Static Armor You generate a shocking aura on a willing creature's armor that damages attackers.
  • Temporal Blur You briefly glimpse the future, which allows you to narrowly evade an attack.
Conj
  • Blink, Variant Teleport yourself
  • Bubble Spray A veil of mist surrounds your opponent making it harder for them to see
  • Clothes Beam Cast a beam of whirling cloth to cause a creature to be clothed.
  • Conjure Blade, Variant As a bonus action, you create a bladed weapons in your hand that can be used normally
  • Conjure Blade As a bonus action, you create a bladed weapon in your hand that can be used normally
  • Conjure Elemental Weapon Summon forth an elemental weapon from any common stick.
  • Conjure Stones Make rocks appear in your hand.
  • Crabbo's Grasp
  • Dark Chain You attempt to pull a creature towards the ground, damaging them in the process.
  • Drop the Bass
  • Elemental Beckoning Conjure elemental wrath of your choice from the neighboring planes.
  • Firebrand You throw a small shining ball of fire at a creature within range that brands it with your mark.
  • Flash Powder A burst of powder that explodes, confusing and harming a creature within range.
  • Force Whip Create a magical whip you can wield as a weapon.
  • Grum's Flaming Pile of Poo Toss a flaming pile of poo at your enemies, that continues to burn for 1 more round, and makes them smell bad.
  • Gurgle Spit a ball of animated poison.
  • Homing Needles You create and launch a barrage of flying, magical needles at a creature of your choice that you can see within range.
  • Ice Blade You pull moisture from thin air, forming it into a sword of solid ice.
  • Luis Gustavo's Aura of Blades Aura of blades, a defensive cantrip that will teach foes to keep their distance
  • Manic Manacles You cause heavy black chains to encircle a creature you can see within range.
  • Marsh's Dodgeball Throw a ball (or fruit) of force at your foes yelling some silly phrase.
  • Massage With a magic touch, you relieve the stress of others.
  • Minor Step A quick, short range teleport.
  • Minor Telekinesis You temporarily gain the ability to move small objects or creatures with your mind.
  • Minor Telekinetic Field A minor telekinetic field centered on the caster that allows the manipulation of entities up to a certain combined weight within its range.
  • Obvious Banana You conjure a used banana peel to knock prone a bipedal creature.
  • Pseudopod Strike An ooze-themed melee cantrip
  • Shiver You harness a piece of the void to teleport an object.
  • Short Warp You jaunt through space a short distance.
  • Summon Food Summon ze consumptibles to your location for yourself and your compatriots.
  • Thaumophone Conjure a magical synthesizer to augment your performances.
  • Vitriolic Blast A simple, ranged acid attack.
Div
  • Detect Aura For the duration, you can visibly see the strength of any creature you can see within 60 feet of you. It is seen in the form of auras and the larger the aura the stronger the creature.
  • Enemy Insight
  • Exit Beam Magic your way out of a dungeon by having a spell do the thinking for you.
  • Non-Destructive Scan Detects all visible creatures behind an obstacle.
  • Precise Strike Another take on true strike, using the model of spell design of the "blade cantrips".
  • Tremorsense Sense the movement of creatures using the vibrations in the ground.
  • True Level Help a creature stay on their feet.
Ench
Evoc
  • Acidic Blast Shoots beams of acidic energy at enemies.
  • Acidic Bolt You shoot a solid bolt of acid at a target, dealing piercing and possibly acid damage too.
  • Aerostrike You enhance your next attack with condensed air.
  • Air Slash You form a blade of air and launch it at incredible speeds at a creature or object within range.
  • Almighty Strike You clap your hands and create an almighty aura that sends a blast wave out in a 30-foot sphere centered on you.
  • Arc A ranged lightning attack which can jump between foes.
  • Arcana Rune A runebolt channeling simple but powerful magic to deal damage, and one that can weave together with other Rune spells for increased damage. The Rune Spells are Earth Rune, Smite Rune, Chill Rune, Arcana Rune and Storm Rune
  • Arcane Attraction A cantrip to pull folks closer.
  • Arcane Bolt You fire a bolt of magical energy that seeks its target before exploding.
  • Arcane Grenade A small, ranged magical explosion
  • Arcane Sneak Attack Charge a weapon with mischievous energy to make Sneak Attacks more deadly.
  • Arcane Strike For those mages that wade into the fray.
  • Astral Light By gently waving your hand in a circular motion a stream of light sheds over the area that you do so in creating a trail of aurora, either on the wall or in the air.
  • Blast You create a blast of pure destructive force.
  • Blast Cantrip Blast your enemies with elemental power, using the most generic of cantrips
  • Blastbolt
  • Blazer You cover your sword in volatile flames that propell you into the air to strike an airborne opponent or drag one off the ground, but its flames strike back at you if you miss.
  • Blazing Slash You extend your hand as a slash of scorching heat burns the creature in front of you.
  • Bolt Strike You enhance your next attack with electric energy.
  • Bolt of Time A beam of energy with an indigo hue streaks towards a creature within range.
  • Boreal Strike Your blade emanates a misty cold aura and freezes all in its path.
  • Bounding Flame You create a magical flame that travels along the ground and autonomously seeks out targets.
  • Chaotic Rocket A missile trailing a ribbon of multicolored light is lobbed from the caster, producing random sounds (a whistle, ducks quacking, a long burp, etc) as it streaks for its target.
  • Chill Rune A runebolt channeling simple but powerful magic to deal damage, and one that can weave together with other Rune spells for increased damage. The Rune Spells are Earth Rune, Smite Rune, Chill Rune, Arcana Rune and Storm Rune
  • Chilling Wind
  • Coldslinger Spin up a bowling ball of ice before slinging it right at a target.
  • Conduct You channel lightning through your hand to smite a creature or object you can touch.
  • Coral Blast You hurl a sharp chunk of neurotoxin-laced coral.
  • Corroding Strike You enhance your next attack with Acidic energy.
  • Daunting Volt Blade Your weapon is charged with electric energy, released upon impact.
  • Dongle's Frozen Fire Bolt A frozen version of the Fire Bolt cantrip, invented by the Gnome Bard Sorcerer Dongle.
  • Double-Edge Dance You unleash a quick slash of fire which as you progress in strength, results in a series of fiery slashes.
  • Earth Rune A runebolt channeling simple but powerful magic to deal damage, and one that can weave together with other Rune spells for increased damage. The Rune Spells are Earth Rune, Smite Rune, Chill Rune, Arcana Rune and Storm Rune
  • Eldritch Burst You launch an invisible blast towards a target.
  • Eldritch Flame Like Eldritch blast but for sorcerers.
  • Elemental Arrow You throw an arrow made of elemental energy on your target.
  • Elemental Blast You form a ball of energy that gathers elemental energy around it and then sends that elemental blast at a creature or object.
  • Ember
  • Ember Blast A barrage of flame that spreads out over distance but is deadly at close range
  • Emberbolt
  • Emit Spores You cover the area around you in a fine toxic cloud of fungal spores.
  • Farron's Dart You hurl a tiny projection of bluish-white energy at a creature or object within range.
  • Fiery Disengage A spell devised by those who wish to back out of the fray when an enemy comes too close: the ability to fling yourself backwards in an explosion of flame.
  • Fire Splash You hurl an exploding bolt of fire at a point within range.
  • Firesweep
  • Flame Ring You make a weapon attack that rings the target in flames.
  • Flame Shot
  • Flare Blade There is a burning sensation near the hilt of your sword as you prepare to cast this spell. It grows as you hold and channel the spell up your blade until it is almost unbearable, releasing a destructive explosion of fire that decimates opponents but burns you in the process.
  • Flare Blitz The caster coat itself in flames, then flies forward spinning like a torpedo.
  • Flare Counter Your sword is wreathed in fire as you prepare yourself in a parry stance. If an attack connects while you are in this stance, the results are devastating.
  • Flare Shot Shoot an explosive projectile that dazes and burns the two targets.
  • Focus Flame
  • Force Cannon fires a swirling ball of air
  • Forceful Flash A ball of magical energy hurtles toward a creature in range and blinds them with a flash of bright light.
  • Forceful Strike Magical energy coats your melee weapon and gives it more forceful attacks.
  • Frost Bolt You hurl a ball of magical frost
  • Froststrike You enhance your next attack with frost energy.
  • Grum's Lonely Missile Fire off a magic dart at one target within range. One is the loneliest number..
  • Heat Beam You concentrate your firepower into a single beam and shoot toward an enemy within range.
  • Heated Hands This Cantrip allows the user to melt up to 6 in. sheets of ice by simply placing there hand on the desired melting spot.
  • Hershey Squirt You cause the target to lose control of their bowels.
  • Hoarfrost Blade Your weapon is coated in fractalline frost as you attack.
  • Ice Shards You evoke shards of ice to rain into an area.
  • Ignites You extend your hand and a volcanic explosion sears your foe, taking more damage if they took fire damage previously.
  • Ignitions You extend your hand and a volcanic ignition sears your foe, making them more vulnerable to fire.
  • Instil Pain Cause a creature frightened of you to suffer further
  • Iridescent Ray You evoke rays of light that scorch enemies.
  • Kinetic Garrote You create and attack with a garrote made out of force.
  • Kinetic Throw You manipulate the power of force to toss your target.
  • León's Small Wind Creates a small sphere of wind to target an opponent
  • Lightning Field A cylindrical aura of electricity sweeps around you for a moment, jolting adjacent foes.
  • Lightning Orb You summon a ball of electric energy to strike a creature within range.
  • Lightning Whip You create a lash of lightning energy that strikes at one creature of your choice that you can see within range.
  • Mage Fist For those mages that wish to brawl.
  • Magic Dart A single magical dart akin to those created by magic missile.
  • Megaton Punch Super Punch!
  • Nahal's Reckless Dweomer
  • One Inch Punch You deliver a ki-infused close quarter unarmed strike
  • Pillar of Sand You cause a small pillar of sand to erupt from a point on the ground that you can see.
  • Pixie Storm You point at a creature within range, and they are assailed with a magical storm of glitter.
  • Plague Blast
  • Plasma Bolt You fire a bolt of hyper charged matter that simultaneously burns and electrocutes your enemy.
  • Power Beam You project a beam of force from your melee weapon to attack from a distance.
  • Powerful Strike (5e Cantrip)Control your foes with the power of force.
  • Psionic Blast
  • Psionic Kunai You launch a blade that slices the mind.
  • Psionic Strike You enhance your next attack with force energy.
  • Pyrokinesis Manifest your magical power by igniting a fire.
  • Radiant Blade You make a weapon attack that rings the target in radiant flames.
  • Radiant Flame Blade You make a weapon attack that rings the target in radiant flames.
  • Radiant Strike, Variant Imbue your weapon with radiant energy, striking your foes with the power of one's will or faith.
  • Radiant Strike Imbue your weapon with radiant energy, striking your foes with the power of one's will or faith.
  • Rune Blast You draw a rune in the air and blast an object or creature in range with different types of damage.
  • Shadow Blast Create a blast of shadows to defeat you enemies and torment your friends.
  • Shadowcery Conjure an object or creature out of your shadow that stands up
  • Shartrund's Energy Blade The caster raises her hand, a sword of flame forms in her grip and she strikes the goblin that is hurtling up the path, igniting it. Screeching in pain, the goblin jumps back and frantically pats himself out as the wizard readies herself for another strike.
  • Shenanigan You launch an unpredictable and everchanging bolt of energy at a creature or object within range.
  • Shining Force Blast A pulse of radiant energy which shines like a star blasts out from you in a line.
  • Shinsu Baang
  • Shocking Bolt You hurl a small bolt of lightning at a creature or object in range.
  • Shocking Reaction The creature that hit you takes 1d4 lightning damage.
  • Smite Rune A runic bolt channelling simple but powerful magic to deal damage, and one that can weave together with other rune spells for increased damage.
  • Solar Blitz Radiant flames come from the tip of your weapon, striking all your foes in a flash of light.
  • Solar Bolt You launch a brilliant bolt of light to sear the eyes of your opponents.
  • Sorrel's Minuscule Missile Sorrel Glintwing's micro magic missiles, now a dime a dozen!
  • Soul Claws Your soul shapes into a wicked claw that pierces the body of a creature you touch.
  • Spark Shower You bring down sparks of lightning in a small area centered to a point you choose within range.
  • Spellfire You conjure arcane fire in your hand that can can be used for light and combat.
  • Spellstrike You increase the accuracy of your attacks using your magic power.
  • Starlight Bolt A bolt of brilliant light streaks toward a creature within range.
  • Static Strike Imbue a weapon with arcing lightning as you strike.
  • Storm Rune A runebolt channeling simple but powerful magic to deal damage, and one that can weave together with other Rune spells for increased damage. The Rune Spells are Earth Rune, Smite Rune, Chill Rune, Arcana Rune and Storm Rune
  • The Dungeon Masters Key You summon a D20 the size of a fireball to hit your foes!
  • Thunder Shock
  • Thundering Whip Summon forth a thunderous whip to rattle and deafen foes.
  • Thunderous Strike A thunderous strike meant to push back the foes of the War wizards and bladesingers.
  • Vent Anger You vent your anger and pulse out hot air in a 15-foot sphere centered on yourself to cool yourself down.
  • Voidbolt
  • Water Blast
  • Water Bolt You hurl a bolt of water at a creature or object within range.
  • Zephyr-Burst StrikeAn empowering strike that bursts with slicing winds.
Illus
  • Chloromorpho
  • Concealment
  • Deepen Shadows Remove the light from a 10 foot cube and cause the area to become darker.
  • Label Place a small permanent magical label on an item. The label can be seen by any spell caster or magical creature.
  • Shadow Garrote With a subtle gesture you carve a slice of shadow from the air around you and cast it toward your foe. It wraps around the creature's neck and squeezes the life from it.
  • Shadow Mist You conjure an illusory swarm of inky black clouds.
  • Shady Visage You obscure the features of the willing creature that you touch.
  • Warding Flare You throw up your hand to create a flash of light and distract a creature that is attacking you.
Necro
  • Aging Bolt Ages a target
  • Blood Bind Bind your own life force to that of another creature in order to inflict the same damage you deal upon yourself to them.
  • Blood Blade You create a blade out of your own blood to use as a weapon.
  • Bloodbridge The caster creates a bridge of blood between 2 creature, taking the blood of one and giving it to the other.
  • Coagulate You cut yourself to form a magical mote to assault a creature in range that you can see.
  • Death's Garrote You infuse your garrote with the power of death.
  • Death Blade You enchant a blade you wield with a slain soul.
  • Death Bolt You hurl a dark ball at a creature or object within range.
  • Fingers of the Necromancer Rays of necrotic energy shoot from your fingers, withering anything you shoot.
  • Ghostly Hands You touch a willing creature and cover its hands with ghostly energy.
  • Grum's Fix 'em/Hurt 'em Caster chooses to either heal or damage a target, using their own lifeforce.
  • Jolt Cadaver You compel a dead or undead creature into a sudden, jerking motion.
  • Momentary Relapse A cantrip that deals temporary damage.
  • Necro Blast A beam of necrotic energy streaks toward a creature within range.
  • Necrotic Overlay, Variant You imbue your weapon with necrotic power.
  • Necrotic Overlay You imbue your weapon with necrotic power.
  • Necrotic Sickles You conjure necrotic energy from the lower plains of existence to give your weapon an aura to increase your attack power
  • Shadowblade With a couple quick movements, you pull a sword made from solidified shadow from thin air that lasts for the duration.
  • Shadowstrike You enhance your next attack with necrotic energy.
  • Shrieking Skull
  • Soaking Hands Concentrate the healing power of water to speed up the recovery of the wounded.
  • Soul Drain Your hands sap health from others to bolster yourself
  • Spectral Scythe Create a blade of necrotic energy at the end of a staff.
  • Tear You cause the matter of a creature or object that you touch to split apart.
  • Vicious Rant You lace your words with withering magic and aggressively rant at a creature or object in range.
  • Viktor's Soul Rend A flash of light sparks from your finger and strikes a creature, dealing necrotic damage that increases each time it is hit by this spell.
Trans
Needs Work

1st-Level Spells

Abjur
  • Armour of Jenova You summon a colourful aura of aberrant energy around you that harms creatures close to you.
  • Astral Sacrifice This spell reduces the caster's maximum HP to 5, and blocks any other maximum hp reduction, dismissable any time by the target if conscious
  • Blaze of Wrath Using all your might, you channel your energy into a single, powerful fiery punch.
  • Block Seed Prevents conception.
  • Brand Don't touch my stuff!
  • Broken Ward
  • Countertrip No more pesky cantrips for you...
  • Elemental Shield You create a magical barrier to protect you from elemental attacks
  • Endure Elements Protection from normal environmental hazards.
  • False Blade Afraid your 9th level spell might actually kill someone? Well no more!
  • Flash Sweat You produce a burst of localized heat, drenching you in sweat.
  • Ice Ward You throw up your hands as you are attacked, and icy symbols protect you from harm and slow your assailants.
  • Leonardo's Imploding Shell You momentarily protect a creature with a sphere of armor, only to for the sphere to implode and damage the creature on your next turn.
  • Leonardo's Splinter Shell You throw an a energy shell at a creature.
  • Mana Shield Create a protective sphere of magical force.
  • Mark This is mine, and we both know it.
  • Prismatic Barrier For a brief time, protect yourself and your allies from damage.
  • Protective Barrier
  • Repel Pushes any Large or smaller creature or object away from you to a certain distance.
  • Rift Balance Chronomancers are tasked with keeping balance in the Astral Plane, whenever you remove something, something must take its place.
  • Shield of Stasis You create an invisible barrier of stasis in front of a creature or object that intercepts spells, creatures, projectiles, etc. and traps them in time.
  • Surge Accelerates a creature's action to a bonus action.
Conj
  • Arcane Tether Conjure a rope that brings two things together
  • Attract Summons a Small or Tiny object that you can see to yourself.
  • Bakudo8 Bakudō #8. Seki (斥, Repulse; "Repulsion") is a Kidō spell.
  • Blue Shield Basically a ridable Tenser's Floating Disk.
  • Call Bird Call one bird to aid you as a pet.
  • Conjure Ammunition Conjure a handful of ammunition.
  • Conjure Marionettes You summon wooden, hovering, human-shaped constructs that appear in unoccupied spaces that you can see within range.
  • Create Building Creates a building whose size varies depending on the level casted at.
  • Fellhammer
  • Fitzmyr's Sage Hands A modified version of the mage hand cantrip, by a kenku wizard. Effective for use of offence, utility, and defense, but not the best at any of them. An all-rounder for 1st level spells.
  • Glacial Crash You conjure a large chunk of ice and launch it at a creature in range.
  • Grum's Spectral Melee Weapon You exchange an object in your hand for a spectral necrotic damage weapon from the Ethereal Plane.
  • Icy Weapon You freeze the air around you to create a weapon of pure ice.
  • Magechain The target must succeed on a Reflex saving throw or be restrained for the duration.
  • Magic Scimitar
  • Magnet Orb You conjure an orb that pulls foes towards it.
  • Minor Distortion In the grand scheme of things, we make many choices. Where exactly we stand, how we move when we see a sword being swung at our head. Sometimes, you're standing in the perfect spot to mitigate a hit you take. Through the use of magic, one can instantly move themselves to said spot as if that were the choice they'd made.
  • Planar Calling You summon creatures from other worlds to fight by your side.
  • Punishing Pitchfork With a flourish, you strike your weapon downward into a portal that forces a necrotic pitchfork to hit an opponent in range.
  • Shadow Spray
  • Shell Kick
  • Spell Blade You conjure a blade of force in your free hand.
  • Spellblade
  • Summon Astral Beast As you close your eyes and reach one hand out in front of you, you speak the astral words for beast, and astral. Blue astral energy sparks from your hands and the surrounding area as a small dog-like form materializes in an empty space within range.
  • Summon Weapon Summon a weapon or object from a pocket dimension into your hand.
Div
  • Detect Secrets You grant yourself magical perception that greatly enhances your ability to uncover hidden mysteries.
  • Detect Weapons For the duration, you sense the presence of manufactured weapons within 30 feet of you.
  • Eyes of Time After requesting assistance from the Lord of Time you temporarily have access to the knowledge of the entire history of this world.
  • Flame Tongue You gain the ability to speak with flame, which relate to you who or what has been within their light radius.
  • Patternweave Gives unique insight into things that seem random for investigations
  • Truer Strikes
Ench
  • 6 Feet Back, ALRIGHT! (Grum's Social Distancing) Force a creature to adhere to social distancing staying at least 6 feet away from you.
  • Bakudo 1 Bakudō # 1: Sai (塞, Restrain) is a Kidō spell.
  • Beguile Person You attempt to charm a humanoid you can see within range, which can only resist with the force of its personality.
  • Bestial Bloodlust You awaken a target's primal bloodlust and beastly nature.
  • Find Memory Reach into the depths of your psyche
  • Finger of Chaos
  • Instil Fear
  • Nauseate One creature that you can see in range has an extremely distorted vision for one turn in addition to a horrible stomachache.
  • Negate Omnipotence Deny a God their Godlihood.
  • Nilin's Bolt You launch a bolt of energy towards a creature, temporarily remixing its memories, confusing it.
  • Phoenix Phantom You target one foe shooting a beam out of your hand causing the opponent to relive their biggest fear and causes them to be immobilized for their turn not being able to move their body in fear, only re living their biggest fear over and over again, taking 1d4 fire damage and 1d6 psychic damage.
  • Power Word Die You utter a word of power that makes you instantly drop dead.
  • Reverse Flow Control A spell used by Wave controllers to stop foes or objects in place.
  • Rune of Distraction You place a distracting, invisible rune on an object.
  • Wrathful Arrow You imbue a piece of your ammunition with pure wrath.
Evoc
  • Aether: Ascent A blast of wind magic allows you to throw your sword upwards with great strength, lifting your target off the ground or ascending great heights.
  • Aether: Quickdraw By invoking wind magic around the blade in you hand, you are given a moment of intense speed as you slash; propelling yourself forward to strike a distant target.
  • Agni Shine You throw a hand forward and send a roaring ball of flame roughly 1 foot in diameter towards a target within range.
  • Arc Bolt You conjure an unstable bolt of electricity and fire it toward a target.
  • Arcane Smite
  • Bakudo30 Bakudō # 30: Shitotsu Sansen (嘴突三閃, Beak-Piercing Triple Beam is a Kidō spell.
  • Bakudo4 Bakudō #4: Hainawa (這縄, Crawling Rope; "Slithering Rope") is a Kidō spell.
  • Begone Thot By denouncing the thot-hood of an enemy one may strike them down with lightning.
  • Black Snow You create a sphere of dark snow that is laced with acid in a 10-foot sphere centered on you.
  • Blast Cast Blast your enemies with elemental power, using the most generic of spells.
  • Burning Orbs Summon and fling a barrage of flaming missiles.
  • Cataclysm You summon a small amount of pure destruction into your hand and can apply it to something of your choosing.
  • Chaos Orb You hurl a 4-inch-diameter sphere of a random form of energy towards a target.
  • Ciao's Magic Missile You create two white bubbling streaks of magical force that inflict a debuff onto the targets.
  • Corrosive Flame You snap your fingers, invoking chaotic green flames to engulf your target.
  • Crystal Wave After you touch the ground, a thin sheet of crystal rapidly extends forth in a 15-foot cone, then ruptures, causing crystal shards to launch skyward.
  • Cyclone A spell that sends a cylinder of air around an area moving creatures about.
  • Dark You direct a blast of shadowy energy at a creature or object within range.
  • Dark Force You channel the dark force to damage your enemies.
  • Dongle's All-Purpose Mending A general purpose spell, invented by Dongle, that combines the effects of Cure Wounds and Mending, to a certain extent.
  • Dragon Rend
  • Elemental Armor You cover yourself with a layer of elemental energy that shields you from incoming attacks.
  • Fire Dragon's Iron Fist Power your fist up for a punch with the strength of iron and the ferocity of fire.
  • Fire Whip You create a magical whip of fire that can be used as a melee weapon.
  • Fire shot a miniature fireballs that fly everywhere
  • Forcewave Knock down your foes with a blast of pure force.
  • Franklin's Funny Missiles This spell is derived from an old bard named Franklin experimenting with existing spells; he created a much more potent, if delayed, version of the Magic Missile spell.
  • Frost Breath You blow a critically cold cloud of frost at your enemies.
  • Frost Strike Infuses your weapon with the power of frost.
  • Frostwave
  • Ganon's Fist You concentrate destructive energy into a single, supernaturally-powerful punch.
  • Gorgath's Rock-Volver High Nooning with some cheap stones. David and Goliath these dudes.
  • Hado1 Hadō #1. Shō (衝, Thrust) is a Kidō spell.
  • Hado4 Hadō #4. Byakurai (白雷, Pale Lightning) is a Kidō spell.
  • Hellfire Bolt You send a bolt of infernal flames toward a creature you can see.
  • Homing Shards why is it that every time you use your "magic water" I end up getting soaked?
  • Ice Spike A spike made of ice thrusts from the ground towards target creature.
  • Ice Wave
  • Icicle Crash With a loud smashing sound, you shower the area in front of you with shattered ice.
  • Last Words Go out with a witty one-liner and a bang. Or just a bang, that works too.
  • Lee's Fume Punch Channel forth your anger in the form of a pillar of flame from your fist.
  • Lucky Star You summon a star of energy that explodes on an enemy, dealing incredibly random damage.
  • Magic Burst Expends all spell slots of one level to create a huge explosion.
  • Magic Strike Your fist is wreathed in magic that instantly draws it to your opponent.
  • Misinterpreted Color Spray A wash of colorful mist inexplicably does ludicrous amounts of damage to foes.
  • Phoenix Wave You put your hand out in front of you or you focus this spell onto a weapon you move your hand or weapon in a sideways slashing motion causes a firey wave to apear from your weapon or hands then sendng the firey wave out 20 feet infront of you.
  • Psyshock
  • Push Your enemy is blasted in the face with sheer kinetic force.
  • Railgun
  • Remote Bomb
  • Revert Time A creature you touch has its wounds revert back in time.
  • Riddle (5e spell)You call upon an extraplanar entity, an alien intellect or devious fiend, becoming a conduit for its power as you speak out a complex riddle.
  • Rock Splash Chuck a big rock at somebody and hit them with shrapnel.
  • Rock Wave You create a storm of razor-sharp stones that forms a line that is 30 feet long and 5 feet wide.
  • Sandblast
  • Searing Orb You launch an unstable orb of flames toward a target, where it detonates.
  • Sorrel's Leaping Missile Sorrel Glintwing wonders, how useful would this actually be?
  • Sorrel's Selfless Missile Sorrel Glintwing's answer to the problem of sorcerers not being able to use healing spells.
  • Spin Attack
  • Stone Bolt You fire a piece of stone at an enemy, much harder than normally possible.
  • Verge A spell that gains power with each consecutive casting.
  • Void Burst A small explosion of aetherial energy centered on a point within range strikes out at all creatures within a 10 foot radius of that point.
  • Water Whip
  • Zap Bolt You fire a small, but concentrated electric current from your hand to zap a creature or object in range.
  • Zodiac Strike The raw power of the zodiac ring and its components placed into a small orb.
Illus
  • Calder's Starry Sky You project a map of the stars into the air.
  • Color You permanently change the color of cloth, leather, or any other inanimate object.
  • Hush, Variant Your footsteps and armor make no noise
  • Hush You touch a creature and imbue it with silence.
  • Muffle A spell that hushes a creature, making it more difficult to detect.
  • Net of Shadows You cast the spell, and the surrounding shadows shift at your command, flying toward your targets and wrapping themselves around them.
  • Obscure Illumination Obscures a light source so one may see in the dark without either giving one's position away or resorting to darkvision-like solutions. Unlike darkvision, one can distinguish colours (as permitted by the torch's quality of light)
  • Placebo Grants temporary relief and protection from harm and ailments.
  • Silhouette, Variant Cause a creature to appear as a translucent black silhouette of itself
  • Silhouette Cause a creature to appear as a stark black silhouette of itself
Necro
Trans
  • Affect Cantrips Galore!
  • Animate Rope You animate an inanimate rope-like object, such as string, yarn, cord, line, rope, or cable of up to 50 feet or a maximum of 10 lbs.
  • Arcane Arrow
  • Dissonance Field Twist time and space to cause difficult movement and make it difficult to cast spells.
  • Erase Remove writings of either magical or mundane nature from a scroll or from one or two pages of paper, parchment, or similar surfaces.
  • Expand/Contract Expand and contract space around you.
  • Floor of Ice Freeze over a floor with slippery, spike-covered ice.
  • Inversion Invert a spell effect back to it's original caster!
  • Repair Repair an object or restore hit points to a construct.
  • Slight Polymorph
  • Stasis Mine You choose a bit of space to arm with a stasis mine. When you activate it, it causes anyone inside it to be harmed and stopped in time.
  • Stone Tent
  • Sword Trap Defensive spell that allows you to stop enemies from using weapons, like a different version of the shield spell.
  • Water Tendril The water you touch grows a prehensile limb-like tentacle from the point you touch, which obeys your spoken commands for the duration.
  • Xenae's Aquaforme Turns a target ground area into water.
Needs Work
  • Create Spell Holster
  • Decaying Necrostrike Strike a creature with your weapon and infect them with an unholy decay.
  • Eruption A derivative of the Flare Blade Spell meant for stronger casters and weaponry. The blade is enwreathed in blue flame that grows to a white intensity as the spell is held, eventually resulting in a massive explosion that threatens to consume even its caster.
  • Eruption Counter A variant of the Flare Counter meant to be used with a larger weapon and deal greater damage. However, unlike the Flare Counter, this spell cannot be used consecutively.
  • Fits o' Laughter Disable your foes with fits of uncontrollable laughter!
  • Know Thy Foe A spell that lets the caster peer into the defenses of their target.
  • Scan Divine a deeper understanding of a creature
  • Unlimited Blade Works
  • Weight of 1000 Years, Variant You close your eyes and focus on the Vortex of Time condensing the memories of the past millennia into a single thought. When you open your eyes you gesture above the target and then snap your hand down as all these thoughts and memories are solidified and is forced upon the target.

2nd-Level Spells

Abjur
  • Booming Shield A glowing spectral armor manifests itself on a creature that can knock attackers to the ground.
  • Defensive Dome Create a dome of force to protect a creature from all sources of damage.
  • Dodgeball You touch a willing creature and give it the power to dodge balls.
  • Grum's Popping Bubble A shield of Force surrounds the caster and absorbs damage before popping.
  • Leonardo's Pulsing Shield Force energy grants you a +2 bonus to your AC, and a +1 bonus to AC for two nearby creatures.
  • Leonardo's Splinter Armor Imbue a creature with a protective force field that reacts to being attacked.
  • Projectile Protection For the duration, the willing creature you touch has resistance to bludgeoning, piercing, and slashing damage from nonmagical ranged weapons.
  • Storm Skin
  • Stun Person A humanoid target must succeed on a Strength saving throw to break through, or be paralyzed for the duration.
  • Ward An invisible barrier of magical force appears and protects you.
Conj
  • Acid Spray You throw a small ball acid that explodes and rains acid upon your foes.
  • Arcane Sphere Movable sphere of pure arcane energy.
  • Boreale's Deep Strike Vanish for a short period of time, and reappear next to enemies.
  • Bound Item An Item you have previously bound returns to you from a long distance.
  • Bound Weapon A weapon you have previously bound to you returns to you from almost any distance.
  • Gravity Bomb, Variant Use gravity to pull creatures into an orb you create, before exploding it.
  • Gravity Bomb Pulling enemies in before creating a warp explostion
  • Heat Shot
  • Hellfire Harpoon A burning chain with a hooked dagger which flies out from the caster and impales a foe, viciously dragging them towards the caster or location.
  • Implode Poison You conjure a strain of poison within a creature you can see within range, which then explodes within the target
  • Internal Flame Summons fire inside a creature's stomach
  • Moving Platform A rock is thrown and grows into a platform that can support up to 3 average sized humanoids.
  • Pursuers You summon three orbs of warm darkness that seek enemies.
  • Steal You attempt to rob a creature you can see within range of one of its possessions.
  • Storm Shield A shield of lightning protects you from harm, and harms those who would harm you. (Basically a stronger version of Shield
  • Summon salesman You wave your hand and a friendly-seeming Genasi appears.
Div
  • Ancient Tether Closing your eyes you feel the astral ley lines flowing all around you. Opening your eyes your reach forward and touch an object or a creature and attach a ley line to the object.
  • Detect Amount This spell tells you how much of a kind of object or creature is within the bounds of a specified area.
  • Determine Lineage This spell determines the lineage of a creature back several generations.
  • Ethereal Hunter Detect and strike down creatures of the ethereal plane with ease.
  • Eyes of Fate After requesting assistance from the Lady of Fate, you temporarily have access to the deepest intentions and desires of all the people in this world.
Ench
Evoc
Illus
  • Ancient Path You wave your hand across the footprints behind you as you encourage the time around them to speed up leading to complete cover of the footprints.
  • Drawmij's Scent Mask One creature you touch is rendered scentless and cannot be tracked by smell.
  • Quiet Armor Remove the stealth disadvantage of your noisy armor by canceling the noise.
  • Shadow Blink Gain the ability to walk through shadow and reappear instantly at a new location within shadow.
  • Smoke Screen You create a smokescreen that blocks vision and harms those within it.
Necro
  • Blood Boil You cause the blood of nearby enemies to boil.
  • Bone Shield Create six bones that spin and float around you. Each with an innate will to block for you.
  • Crimson Skin You draw blood from a fresh corpse to form armor and weapons for yourself born from necromancy.
  • Critterkill When you need to clear the tavern floor...
  • Lingering Poison You inflict a creature in range with a toxic affliction that slowly deals damage for up to 1 minute.
  • Raise Ghoul
  • Raise Mount
  • Remove Breath Force the air right out of someone's lungs.
  • Skeletal Warhorse Create a skeletal warhorse from the bones of a large horse or horse-like creature.
  • Soulfire Strike Convert part of your soul into a bolt of energy to directly attack an enemies soul - causing them to become exhausted.
  • Thirsting Blade On a hit, the target suffers the attack's normal effects as well as 2d6 necrotic damage. You regain a number of hit points equal to the necrotic damage inflicted by this spell.
  • Viktor's Soul Link 2nd Level Necromancy Spell
  • Viktor's Withering Ray You channel the green fires of your necromantic being into three pulsing beams of energy that lash out at targets you choose within range, poisoning them.
  • Withering Ray You create three rays of necromantic energy and hurl them at targets within range.
Trans
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3rd-Level Spells

Abjur
  • Accelerating Sphere
  • Alternate Reality You tamper with an event from within the last couple of seconds, potentially changing the outcome.
  • Cerg's Fortification Fortification A magical, shimmering barrier falls over items, causing them to be much more durable.
  • Column of Time You raise your hand and open it up towards the sky as Astral Runes start to form around your feet.
  • Dark Dome You invoke the power of Urei, conjuring a dome of dark magic that surrounds you in a protective dark barrier, in response to an attack.
  • Leonardo's Projected Force You create balls of force that circle your person, and for the duration can hurl one per turn to deal damage.
  • Mage Plate You touch a willing creature who isn’t wearing armor, and an immensely protective magical force surrounds it until the spell ends.
  • Null Bolt Fires a bolt of energy that dispels magic upon impact.
  • Rockform Encase yourself in solid earth, giving you a rock-hard shell.
  • Shadow Armor A necrotic shroud appears over your robes, temporarily defending you from harm.
  • Shield Barrier Created by war mages as an enhancement of the shield spell to support and protect others, not just your self.
  • Stasis You attempt to put an attacking creature or projectile near you into stasis.
  • Steal Spell This spell allows you to use another creature's spell.
  • Sword of Protection Similar to spiritual weapon, but with a wizard's twist and better/more versatile.
  • Tidecaller's Blessing You imbue an ally's weapon with strong frost energy.
  • Unholy Frenzy
Conj
  • Bakudo21 Bakudō #21: Sekienton (赤煙遁, Red Smoke Escape) is a Kidō spell.
  • Bakudo37 Bakudō # 37: Tsuriboshi (吊星, Suspending Star) is a Kidō spell.
  • Conjure Bladestorm You animate several swords, which then fight for you.
  • Conjure Minor Devils You summon lawful fiend creatures that appear in the unoccupied spaces that you can see within range.
  • Elusive You can dart suddenly to and fro, becoming uncannily nimble and hard to pin down.
  • Glyph of Teleportation Teleportation has always been one of the more useful bits of magic and mages are always looking to improve on it. This method while simple is fairly versatile.
  • Invoke Wolfgeist You summon the spirit of a slain Werewolf.
  • Leonardo's Everflowing Chalice of Missiles You summon a pool of radiance that unleashes magic missiles.
  • Magic Speed You move in the blink of an eye, literally, you can blink twice your movement speed.
  • Night Guardians You call forth dream creatures to protect you.
  • Raksha's Wash Cycle By forming a summoning circle, an item is transported to a different dimension for cleaning and purification, potentially with a chance of drastic failure, and the cost of it being a free service.
  • Raskraadun's Somniterous Breath You let out a breath of gas that intoxicates creatures into deep slumber.
  • Scatter Banish You attempt to send one creature to a location within 60 feet. The target must succeed on a Charisma saving throw or be teleported.
  • Searing Choker You reach out and conjure a circle of super-heated metal around your victim's neck.
  • Servant Permanence Remove the time limit of a servant, binding it to eternal service.
  • Sheer Heart Attack A spell that deploys a small heat-seeking drone that explodes when it reaches its target.
  • Something Gives you something.
  • Step Like Thunder Step, but without the thunder.
  • Teleport Slash Summon an ethereal blade capable of slicing through space to hit its target.
  • Unstable Sphere You summon an entropic, fractal orb of light to blind and burn your enemies.
  • Warmth Create a calming flame that heals creatures near it.
Div
  • Arcane Sight This spell makes your eyes glow blue and allows you to see magical auras within 120 feet of you.
  • Fly Eye This spell allows the caster to see 360 degrees around itself.
  • Soul Reading You target a focal point in sight and read the souls of any being within a radius around it.
Ench
Evoc
  • Afterburner You move super-humanly fast, leaving a trail of fire behind you.
  • Arcane Explosion A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of arcane energy.
  • Astral Guardian Calling for assistance from the Astral Plane, an ethereal apparition of a Guardian Form Chronomancer materializes in front of you in a 10-foot area.
  • Borca's Improbability Zone Attempt to hold control over the Weave, then lose control and watch the return to entropy wreak havoc on your enemies.
  • Chromatic Spray You hold up your open hand and a spray of energy shoots forth from your palm.
  • Coned Blast A blast in a 20 foot cone from you dealing 6d6 force damage.
  • Crushing Wave A wave of water rushes out from you, sweeping creatures off their feet.
  • Dark Flare A stream of dark fire bursts forth from your hand.
  • Dark III
  • Dongle's Frozen Fireball A version of Fireball, invented by Dongle, that freezes foes on impact.
  • Emerald Splash A cone of magical emeralds that cut their targets. No one can deflect it.
  • Enhanced Darkness
  • Fiery Beam A sweeping beam of fire
  • Finnegan's Forceful Fusillade You conjure a barrage of arcane lances, and send them forth to strike your enemies.
  • Firebeads A series of fiery beads spring from your hand, darting across the battlefield.
  • Flame Swathe After a short delay, great flames envelop and immolate faraway foes.
  • Force Beam A brilliant beam of pure energy shoots from your hand towards a target within range.
  • Freidyne With a somatic gesture, you evoke a spherical blast of white light at a point within range.
  • Glacial Pass You cause a 5-foot square of ice shards to rise out of the ground then move in a 30-foot line.
  • Ice Spear A frozen spear of ice pierces through a line 30 feet long by 5 feet wide starting at a point in range that you can see.
  • Isaac's Missile Swarm An upgraded version of Magic Missile, with slightly higher damage and restrictions.
  • Lightning Spear You create a bolt of lightning in your hand, similar in shape to a spear and hurl it at a creature or object within range.
  • Lingering Flame You create a ball of fire, set to explode when anyone comes near.
  • Magic Warhead Fires off a larger version of Magic Missile that not only automatically hits its target, but also damages those around it.
  • Niflbolt A spell that both damages and obscures the vision of the target.
  • Nyan's Ball Lightning Based on an actual natural phenomenon! Basically fireball with lightning.
  • Reverb A spell that bombards your target with sounds.
  • Royal Flare A brilliant streak of sunlight flashes from your pointing finger to a point you choose within range then blossoms with a high-pitched "flash" sound into a radiant ball of sunlight energy.
  • Sky-Fury Bolt You create a long-range bolt of crackling force which is especially effective against flying creatures.
  • Slashing Darkness You launch a hissing ribbon of pure darkness from your hand.
  • Sorrel's Chaining Missile Sorrel Glintwing's Powerful exploding chaining missile.
  • Sorrel's Greater Magic Missile Sorrel Glintwing's more powerful magic missile
  • Sorrel's Rending Missile Sorrel Glintwing's special magic missile variant that affects objects as well as normal targets.
  • Soul Spear Fire a great bolt of magical energy..
  • Sticky Fingers A spell that summons a zipper that can aid you.
  • Storm Front You fire a thin bolt of lightning at a creature or object within range.
  • Sunlight You touch one object that is no larger than 15 feet in any dimension and cause it to shed sunlight. An upgraded form of the light cantrip.
  • Sunspark You create a brilliant, blinding glowing orb to illuminate the way before you.
  • Time Bomb A bright streak flashes from your pointing finger to a point you choose within range in which you set an invisible time bomb which then blossoms with a low roar into an explosion of arcane when activated.
  • Zone of Frost Call forth a zone of cold, freezing the ground and anyone caught in the effect.
Illus
  • Chameleon You change yourself to blend into your environment.
  • Fade Immediately after taking damage, you fade from view and become harder to hit and locate.
  • Fool's Speech You touch up to eight willing creatures. Creatures affected by this spell gain the ability to speak in a secret language that is incomprehensible gibberish to all other creatures.
  • Greater Disguise Self
  • Inception You break into someone's mind a plant a seed that grows into an idea.
  • Other A spell that makes you appear as another creature to divination magic.
  • Shadow Evocation You tap energy from the Plane of Shadow to cast a quasi-real, illusory version of a sorcerer or wizard evocation spell of 2nd level or lower.
Necro
  • Black Flame Make a melee attack against a target, dealing 5d10 necrotic damage on a hit.
  • Conjure Wraith Summon one wraith.
  • Death Cloud You fill the lungs of your foes with the stench of death.
  • Death’s Caress Create a deathly aura that gives your allies increased attack power.
  • Decaying Ground You launch a blast of necrotic energy at a point within range you can see, causing the ground there to become decayed and infused with necrotic energy.
  • Desolation Aura Deteriorating energy radiates from you in an aura.
  • False Death One living, willing creature you can see within range that has current hit points equal to or less than your spellcasting modifier has their hit points lowered to 0.
  • Font of Anguish You tear a portal through to a land of forsaken souls, to inflict their suffering upon your enemies.
  • Grum's Stinky Steed Your trusty steed has died, no problem, it will now serve you in death! We have the Necrotic Energy!
  • Guise over Necrosis Cast a guise over necrotic energies, hiding the presence of friendly undead and necrotic energies from bystanders.
  • Mind Pain A bolt hits a creature in range, and great pain takes over the targets mind.
  • Sacrificial Summon Sacrifice your soul while summoning a small army
  • Sapping Smite
  • Strangulate
  • Undead Non-Living Bomb Send out spores to make the undead go BOOM.
  • Vampiric Blade With a successful melee weapon attack, this spell drains the life from an opponent
  • Viktor's Soul Splinter You splinter your soul into four green lashes that surround you that you can use to attack.
Trans
Needs Work
  • Frostball A small ball of blue and white energy leaves the point of your finger and upon impact explodes, giving a large sharp sound and covering the area with a snow-like surface
  • Master Spark Bringing your hands together, palms forward, you fire a white, rainbow-tinged beam of light and heat energy from your hands that is 90 feet long and 5 feet wide.
  • Summon Anthill
  • Viktor's Dark Transport 3rd Level Necromancy Spell
  • Void Blink
  • Void Bombard

4th-Level Spells

Abjur
  • Dimensional Anchor A green ray springs from your outstretched hand at a creature or object you can see within range.
  • Heavy Mage Armor You touch a willing creature, and they are protected by overlapping plates of rigid magical force.
  • Quintessa's Dweomershield You touch a willing creature. Until the spell ends, the target ignores the effects of one common magic item, either on hand or specified by name, history, description, or indentified by some other manner.
  • Rumplestiltskin's Catch Missiles Tired of Weeb Space communists blasting you at range? This spell will catch any projectile that comes your way!
  • Veil of Compressed Time Closing your eyes and outstretching your arms and muttering a few Astral words a blue glow envelops your entire body, this extra layer constantly shifts to where any impact is found.
  • Windflower Wind Barrier A protective wind barrier protects the caster from damage.
Conj
Div
  • Atum's Guidance Is this a spell that let's you read your opponents soul for truth? YES! YES! YES! YES! YES! YES!
  • Hermit's Wisdom A spell that brings forth knowledge and wisdom, through purple vines that extend from the spellcaster's arms.
Ench
Evoc
  • Blade Lightning You create a sword made from lightning for the duration.
  • Bèta Radiation
  • Celestial Storm Summon a swirling storm of blinding light to hinder your enemies
  • Chaos Hand You infuse your hand with destructive chaotic energy and touch a creature.
  • Choke You raise your hand and choke up to six creatures within range and elevating them several inches off the ground.
  • Hands of Elements Your hands become engulfed with energy that you can toss towards your enemies.
  • Incinerating Impacts A melee weapon in range begins to visibly glow a dim red color, and its strikes can become empowered with flame.
  • Lightning Strike
  • Message Connected
  • Minor Mark Sigils appear to bolster a target creature in one of several ways.
  • Moonburst You release the aura of a cold moon in a single burst.
  • Mordenkainen's Force Missiles You create powerful missiles of magical force, which darts from your fingertips and unerringly strikes their designated targets.
  • Nuclear Missile A bombardment of nuclear energy destroys the very essence of your enemies.
  • Shadow Hand A hand that reaches from the shadows to leach life from your opponent.
  • Sorrel's Helpful Harpoon Sorrel Glintwing wanting so to increase her ability to help heal her friends pushed more power into her healing spell creating this.
  • Sorrel's Magic Ballista Sorrel Glintwing's Massive Magic Blast of force.
  • Sorrel's Missile Swarm Sorrel Glintwing's idea of a set it and forget it kinda spell. make sure your friends don't enter its area and it's not bad.
  • Stoneburst You undo stone in thunderous fashion.
  • Swiftbolt A bolt of focused and accelerated magical lightning springs from your pointing finger, hitting a creature of your choice you can see within range without chance of failure.
  • Thumb Trick Be a disgusting necromancer, you sick sick weirdo.
  • Touched by the Sun
  • Tri-Disaster You speak, commanding your chosen elements to wreak havoc on a targeted area.
  • Wall of Tentacles You create a wall of tentacles on a solid surface within range.
  • Whirligig You summon powerful rotational forces which affect everything in a cube.
Illus
  • Fool's Gold You touch a pile of up to 150 copper coins or an object made out of copper, brass, or bronze that weighs less than 1 pound, you turn them into gold.
  • Mirage
  • Poof When a hostile creature approaches you, you momentarily become invisible.
  • Shadow Well You spit out the words of the spell, and the shadow of your foe darkens, becoming a solid black pit. Your opponent pinwheels its arms as it topples backward into the darkness.
  • Split Causality Using the Astral Energy that flows around all creatures you can temporarily split the conscious mind from the instinctual mind.
  • Total Craft Variant You tightly weave together strands and twists of Shadowfell energy to manifest in this world as a perfect imitation of a physical object.
Necro
  • Awaken Undead Bless an undead with the gift of sentience. Maybe it will thank you for it.
  • Bone Cleaves Steel Risen soldiers are empowered by their master, increasing their damage, accuracy, and effectiveness against armored opponents.
  • Bone Pile Reanimate bones to fight for you.
  • Dareun's Overexertion Create a loop of power, which grows stronger as the target strains.
  • Death Armor You shroud yourself and up to five other creatures within range in protective energy.
  • Harmfield You are surrounded by rings of light which disrupt the life force of whatever touches them.
  • Life Drain You attempt to drain the life out of a creature within range.
  • Necromancer's Enervation You release a black ray of crackling negative energy from your pointed finger that suppresses the life force of any creature it strikes.
  • Putrid Gale You summon a necrotic storm which heals undead and deals AoE damage
  • Shell Bomb Send forth an animated explosive shell to decimate a far-away foe.
  • Soul-Stealing Fist Your fist rips energy from a creature you use to bolster your defenses, leaving it stunned.
  • Toxic Fumes Make a large cloud of gas from a vial of poison.
  • Viktor's Soul Extraction 4th Level Necromancy Spell
Trans
  • Alpha Radiation
  • Bane Shot You touch a ranged weapon that uses ammunition, infusing it with the power of time.
  • Blade Bane Choose one creature you can see within range, and choose one of the following damage types: bludgeoning, piercing, or slashing.
  • Enroot Casting this spell will make you enemies one with the forest.
  • Enspell Empower allies' weapons with the power of the elements.
  • Gender Bend Forcefully change the gender of the target
  • Golden Wind A spell that imbues life into whatever you touch.
  • Gravity Hammer Crush your foes to death with highly localized gravity fields.
  • Lava Line You create a small arrangement of tiles into a lava pit.
  • Leafify Transform a Large or smaller unattended object into a Tiny, pocket-able leaf.
  • Might of Giants A creature you touch gains the strength of a giant for a limited time.
  • Pyre Siphon You draw the flame from an object or creature within range.
  • Shake Earth Shake the earth to cause creature to be knocked prone and take damage
  • Transfer Ability You touch a creature, and attempt to drain one of its abilities to enhance one of yours.
  • Un-Blight Transmutation energy covers a creature of your choice that you can see within range, moisturizing and giving vitality to it or causing entropic creatures to be damaged.
  • Xenae's Waterspout Creates a large waterspout.
Needs Work

5th-Level Spells

Abjur
  • Astral Entity You close your eyes and focus on the Astral Energy around you as your form slowly starts to dissipate in blue flashes until you completely leave the material plane.
  • Energy Immunity
  • Enigma's Paper Seal A spell designed to use the fears of a target to aid in sealing them away in paper.
  • Frozen Defenses You become a statue of ice for a few seconds, nullifying oncoming attacks and chilling nearby creatures to the core.
  • Helotry Channel magical energies through an ally, allowing them to cast spells using it
  • Mass Dodgeball You give a whole bunch of creatures the power to dodge balls.
  • Perfect Cube Conjure an invincible cube.
  • Quintessa's Dweomerdrain With but a touch you drain a pool of energy from a magic item and retain it for the purpose of casting spells that have a consumable material component cost.
  • Reflect
  • Sorrel's Warding Missile Sorrel Glintwing's Modified missile spell that grants greater protection against attacks.
  • Stun Monster A creature in range must succeed on a Strength saving throw to break through, or be paralyzed for the duration.
Conj
  • Conjure Dream Creature You call forth a servant being from The Dream.
  • Conjurer Joke
  • Glitterdust
  • Lesser Wish Lesser Wish is a powered down version of the standard wish spell
  • Mark of Syrix You place the mark of the dragon Syrix on your foes, searing their flesh.
  • Minor Wish Minor Wish is the much weaker spell of Wish.
  • Riddle You call upon an extraplanar entity, an alien intellect or devious fiend, becoming a conduit for its power as you speak out a complex riddle.
  • Spike Storm You fire hundreds of needles, daggers and other small blades from your hand, ripping at everything in their way.
  • Traumatic Teleport You teleport a creature within range into a solid object.
Div
  • Astral Communication You split a gateway to the Astral Plane and standing on the other side are the Twins of the Astral plane, they bow gently awaiting your questions
  • Bakudo58 Bakudō # 58: Kakushitsuijaku (摑趾追雀, Summoning of the Tracking Sparrows) is a Kidō spell.
  • Prying Eyes
  • Unmoored Ego
Ench
  • Compel Suicide You compel a creature to kill itself.
  • Control Person You control the mind of a humanoid, which can only resist with the force of its personality.
  • Dragon Rage For the duration of the spell, your melee prowess grows exponentially.
  • Infernal Law You invoke the Pact Primeval, the oldest rules governing the cosmos, and the bonds of infernal law descend upon whomever your gaze lands upon.
  • Mind Fog Mind fog produces a bank of thin mist that weakens the mental resistance of those caught in it.
  • Power Word Sit Your commanding voice forces a creature to take a seat.
  • Workaholic
Evoc
  • Assquake
  • Astral Release Harness the planar disruption caused by the severing of a soul for a last-ditch effort to destroy your enemies.
  • Bakudo62 Bakudō # 62: Hyapporankan (百歩欄干, Hundred Steps Fence) is a Kidō spell.
  • Chaos Storm You pound an area with blasts of chaotic energy.
  • Chromatic Explosion You point to a location within range that you can see. An explosion of energy erupts from that point.
  • Darkbolt With a quick invocation you call forth a nimbus of jet-black night around your hands, from which you shoot black bolts of power that trail wisps of terrible darkness.
  • Dragon Meteor You leap into the air and then fire a modified version of the master spark downward, sacrificing range for width and firepower.
  • Eternal-Force Blizzard You unleash magic emulating eternal cold, solidifying the very air itself momentarily, threatening to deep-freeze even the souls of creatures caught within.
  • Fallen Meteor A bright streak of light that appears in the sky when a meteorite is heated to incandescence in the atmosphere.
  • Firaga IV
  • Fire Flow A stroke of flowing fire forming a line 100 feet long and 15 feet wide blasts out from you in a direction you choose.
  • Fire Volley For the duration of the spell, you can repeatedly shoot bolts of fire.
  • Goldweaver's Ray You charge for a few seconds, and release a massive swarm of force bolts.
  • Hellfire Wisps of gel-like flame encompass your arm and coalesce in your hand, quickly arching towards your foe in a curved path. The flame sticks to the them and splashes outward, threatening persons and objects that may be near them.
  • Ice Beam This spell is a super-charged casting of the Ray of Frost cantrip.
  • Nexus Weapon You imbue a weapon you touch with psychic power.
  • O'Bannon's Siege Missiles You fire a barrage of oversized magic missiles capable of battering down castle walls.
  • Permanency, Variant A spell cast with another spell causing to become permanent.
  • Permanency
  • Prismatic Bow A magical Longbow appears in your hands.
  • Rain of Fiery Blades Massacre your enemies with a storm of swords that are on fire!
  • Random Spell Cast a random spell from your class spell list
  • Sorrel's Magic Lance Sorrel Glintwing thought why stop at darts? Lances are bigger RIP Winkin Redberries.
  • Sorrel's Superior Magic Missile Sorrel Glintwing's Even Stronger Magic Missile
  • Swift Blade Bane A slashing force that powers your blade, infusing it with magical power.
  • Time Trap
  • Water Volley For the duration of the spell, you can repeatedly shoot bolts of water.
  • Wizzro's Blast
Illus
Necro
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Needs Work

6th-Level Spells

Abjur
  • Antimagic Blast, Variant You fire a blast of disruptive magic, disabling the Weave for a moment.
  • Reflection
  • Sphere of Warded Repulsion You create a magical sphere of energy around you that protects you against large amounts of damage.
  • Wall of Adaption A wizard says the magic words with a piece of wood, steel, brick or adamantine in hand. The piece disintegrates as a wall of force as strong as the piece appears.
Conj
  • Call to Adventure Conjure a team of adventurers from across the multiverse to perform some service.
  • Chain of Corruption
  • Conjure Dragon You summon a dragon of challenge rating 6 or lower.
  • Gravity Sphere You create a sphere of damaging force which attracts things to it.
  • Lindwurm Conflagration Summon a great fiery serpent to immolate your foes.
  • Misty Gate
  • Screen Stride You gain the ability to enter an electronic visual display (screen) and exit from another screen within 500 feet of you.
  • Suffocate You lift the mote and the air swirls out of it as it teleports the air from a creature's lungs into the Plane of Air and forces them empty.
  • Talisman of Summoning You touch a nonmagical piece of jewelry, and enchant it with the power to summon yourself.
  • Twisting Tendril You create a twisting wreathing tendril of necrotic energy.
  • Wall of Wonder You create a wall of chaotically shifting colors. No-one knows exactly what happens to the poor sap who tries to pass through it.
Div
Ench
  • Form Contract Bind a fiend within a weapon, armor, or jewelry.
  • Lucky Charm Choose up to twelve creatures of your choice that you can see within range. For the duration, each creature gains a +1 bonus to AC, attack rolls, ability checks, and saving throws.
  • Mind Switch You attempt to take control of a nearby living creature, forcing your mind and soul into its body, and its into yours.
Evoc
  • Avalanche
  • Aysa's Plasma Cage
  • Earth Shatter Summon a massive lightning bolt to empower your weapon and shatter the ground in your way.
  • Elemental Wrath You unleash devastating elemental destruction upon everything in your viscinity
  • Energy Burst You unleash a wave of bright searing energy all around you.
  • Sorrel's Burst Missile Sorrel Glintwing's Enhanced magic missile spell that explodes in a 10 ft radius on impact.
  • Soul Bind You target the soul of one or two enemies and bind them to each other. If there is only one enemy target-able, the first enemy to come within 60 feet of the targeted creature is then bound to the first targeted creature.
  • To Ashes Closing your eyes and reaching a hand forward towards a target within range you mutter the Astral words for Time, Accelerate, and End as dark blue light beams out of your hand towards the target
  • Zone of Power You create a zone of slightly bluish energy that suffuses an area you can see.
  • Zuzar's Flaming Laser Sword You invoke the ancient power of dragon breath and a single blue laser fires from your fingertip.
Illus
  • Aura of Invisibility Magic wraps around you and your surrounding allies, hiding them from the view of others.
  • Landscape of Fear The terrain around the targets appear to be made of its worst nightmares.
Necro
  • Apocryphic Zone You and your target's souls enter a necrotic plane where magic is enhanced, leaving vulnerable physical bodies.
  • Bloodtap You tap into the latent energy inside every being.
  • Chain Pain A dark lightning bolt leaps from your finger towards the target, inducing pain and leaping towards another nearby creature.
  • Dark World You invoke the powers of darkness to corrupt an area as small as a 30-foot cube or as large as a 100-foot cube.
  • Sorcerous Possession Caster attempts to possess creatures, similar to Magic Jar
  • Soul Bind You target the soul of one or two enemies and bind them to each other. If there is only one enemy target-able, the first enemy to come within 60 feet of the targeted creature is then bound to the first targeted creature.
  • Soul thief You steal a soul.
  • Undeath to Death Destroy the undead hoards by unmaking the magic animating them
  • Unholy Flame, Variant Flame-like malevolence engulfs a 15 foot area around you.
  • Vampiric Aura Life-draining energy radiates from you in an aura.
  • Viktor's Brand Of Undeath Become undead and....
Trans
  • Apotheosis You gird someone up with the might of the arcane, becoming great and terrible in aspect and in power.
  • Armor of Flesh Sticks and stones may break my bones but pain will never phase me.
  • Bulletproof For the duration of the spell, the creature you touch has immunity to damage from firearm attacks.
  • Dragon's Skin You touch a willing creature, granting it a dragon's near invulnerability to energy and physical blows.
  • Dragon Form You assume the form of a dragon
  • Dredge You resurrect buildings of the long-forgotten past.
  • Extra You act twice on your next turn.
  • Investiture of Acid Gaining the abilities of a liquid that eats through anything it touches? Neat!!
  • Investiture of Green You call upon the power of plants to protect yourself from harm and attack your enemies.
  • Investiture of Lightning
  • Investiture of Sand You call upon the power of sand to protect yourself from harm and attack your enemies.
  • Investiture of Water You call upon the power of water to protect yourself from harm and attack your enemies.
  • King Crimson The power that obliterates time itself: KING CRIMSON!
  • Magic Staff You touch a nonmagical staff. Until the spell ends, that staff becomes a magic weapon which is able to cast spells.
  • Magic Talisman You turn a piece of jewelry into a protective magical item.
  • Magnetic Field For the duration, you can manipulate nearby magnetic fields to create a variety of powerful effects.
  • Major Polymorph
  • Mass Exsanguination
  • Nyan's Investiture of Lightning A different take on the Investiture of Lightning spell that already exists on this wiki.
  • Tri-Enchant Weapon The Elements come to aid you in battle by swirling around your weapon.
Needs Work

7th-Level Spells

Abjur
  • Repulsion Prevent creatures from entering your sphere of influence.
  • Time Walk you infuse the time piece with time magic allowing you to go back in time and see the past
Conj
Div
Ench
  • Power Word Pacify You utter a word of power that can compel one creature that you can see within range to immediately cease hostile actions.
Evoc
Illus
  • Gorgon's Glare You create a horrifying illusion, changing your face to that of a horrifying monster.
  • Harrowing Insanity You cause a creature to see horrifying visions in everything.
  • Illusoid You create a semi-real illusion.
Necro
  • Control Undead A powerful spell that controls undead.
  • Greater Harmfield You are surrounded by rings of light which disrupt the life force of whatever touches them. Your enemies are magnetically pulled into them.
  • Wall of Souls You create a wall made of undead spirits that scares all those who get too close.
  • Waves of Exhaustion You raise your hands and thrust them forward as you lean back as crippling energy flies from your fingertips.
  • Withering Destruction You conjure a bolt of dark energy that leaps at a creature or object within range.
Trans
  • Deathly Polymorph Transform yourself into an undead creature.
  • Dendromorph You attempt to transform a creature into a tree for an indefinite amount of time.
  • Flatten Target Turn other creatures and objects into paintings
  • Grove Enroot Casting this spell, will turn a group of enemies into a grove of trees.
  • Mergewall A creature you target is turned into a painted version of itself.
  • Moat of Lava This spell creates a moat of lava around yourself.
  • Shape Flesh Permanently change a creature's physical appearance
  • Slow Time Slow down the flow of time for a little bit.
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8th-Level Spells

Abjur
Conj
  • Darunia's Explosive Boulder You summon a huge, explosive rock.
  • Fiery Twin You create an elemental twin of yourself.
  • Hellhole You transform an area of land into a flaming hellhole.
  • Lazarus Pit You summon a pit full of green liquid that has healing and rejuvenative properties.
  • Location Transposition You cause two locations to temporarily switch with each other.
  • Tornado You conjure an spiraling cylinder of wind in range, which has a 20 foot radius and 40 foot height.
  • Watery Twin You create an elemental twin of yourself.
Div
Ench
  • Control Monster You control the mind of a creature, which can only resist with the force of its personality.
  • Mute
  • Power Word Sleep You speak a word of power that can compel a creature to sleep.
Evoc
  • Blasting Bolt Make a ranged attack roll against a creature or object within range that you can see. On a hit, the target takes 15d10 damage of a type you choose from acid, cold, fire, force, lightning, necrotic, radiant, or thunder.
  • Eradication Flame A beam of white flame sears into your foes.
  • Explosion, Variant KA-BOOM! A massive explosion erupts from a point you choose within range.
  • Frozen Tomb
  • Gamma Radiation You release a radioactive ray of Gamma Radiation.
  • Kraken's Tentacle You conjure a kraken's tentacle that sprouts from a body of liquid and attacks your enemies.
  • Polar Ray A blue-white ray of freezing air and ice springs from your hand and towards a creature within range.
  • Power Power is very powerful
  • Power Word Crash You disconnect a creature from the matrix of reality.
  • Power Word Explode You speak a word of power that can compel a creature to explode.
  • Star Blast You call down energy from the stars to SMITE YOUR OPPONENTS IN THE MOST POWERFUL WAY KNOWN TO MAN!!
  • Star Fire Invoke a supernova that crushes nearby opponents with unrelenting Force
Illus
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  • Awaken Ooze You grant sentience to an ooze.
  • Fusion
  • Glacial Armor You grow in size and at the same time, your flesh turns into animate ice, making you into a living glacier.
  • Gravity Surge
  • Magic Warship You enchant a ship, granting it several potent abilities.
  • Mass Blade Bane A number of creatures you choose become vulnerable to bludgeoning, piercing, or slashing damage.
  • Megascale Flight You touch a willing creature, granting it the ability to fly at supersonic speeds.
  • Otherworldly Polymorph
  • Spellwise Aura You radiate raw arcane power, enhancing the spells of other spellcasters like some sort of arcane dynamo.
  • Warclaw You grow devastatingly powerful claws which can tear a tank apart or rip off the heads of enemies with ease.
Needs Work

9th-Level Spells

Abjur
Conj
  • Anything Do any spell except Wish.
  • Destructive Teleport You teleport yourself and up to eight willing creatures or an object. Whatever you teleport explodes on arrival for massive damage.
  • Genesis The spellcaster creates a finite plane with limited access: a demiplane. Demiplanes created by this power are very small, very minor planes.
  • Infernal Rain
  • Kamikaze Summons a godly wind to annihilate armies of opponents and sink ships
  • Mass Traumatic Teleport You teleport up to eight creatures within range into one or more solid object.
  • Myrsta’s Soulfire Smite your foes with an extremly powerful blue fire
  • Perfect Wish Wish Beyond, Plus Ultra!
  • Ragnarok Giant flaming swords falling from the sky to destroy your enemies. What could be better?
  • Summon Greater Daemon You summon a greater demon to wreak havoc upon the battlefield.
  • Summon Living City You summon a city that is alive.
  • Vortex Creating a portal to the depths of space, you attempt to suck your foes through.
  • Whiteout A blizzard forms, centered on a point you can see and spreading to a radius of 80 feet.
Div
Ench
Evoc
  • Annihilation You tear a hole in the very fabric of space and time. This spell is a conversion of the one in "Return to the Temple of Elemental Evil".
  • Antimatter Beam A beam of dark energy that obliterates all it touches! Ok, not really, but pretty close.
  • Apocalypse from the Sky One of the evilest and most destructive spells a creature could cast.
  • Atomic Bolt You conjure a devastating bolt of nuclear power at a target within range.
  • Baator’s Essence You call on the power of the great devil Baator, giving the caster some of his strength, and destroying everything around him.
  • Bites the Dust Bomb Type 3: Bites the Dust! A spell that turns your target into a time reversing bomb. As a bonus, it also can kill the target after time has reset.
  • Calamitous Strike On a successful weapon attack, you deal a massive amount of damage.
  • Contained Apocalypse
  • Enhanced Permanency The spell you know and love is back with a vengeance!
  • Essence of the Elements You conjure the pure essence of the elements to destroy your enemies.
  • Eye of the Storm You stand in the center of a blizzard of your own making, wreaking havoc among your foes.
  • Glacier You put your hand to the ground and then spikes of ice blast out of the ground.
  • Last Act As your final act of heroism you channel all of your arcane power into your body and then expel it as a destructive force that proves harmful to your enemies.
  • Mad Mage's Rage You fill yourself with great arcane power at the cost of being consumed by madness.
  • Malcador’s Fallen Star Named after its discoverer, this accursed star brought death to all who saw it, including the great astrologist himself.
  • Mass Immolation You set a whole bunch of creatures on fire.
  • Massive Magic Missile The most powerful form of magic missiles that has damage of multiple types (force, thunder, cold, Lightning, fire, radiant, necrotic, poison or acid)
  • Noval Strike Invoke the mighty power of the number nine!
  • Power Bolt For the duration of the spell, you can repeatedly shoot highly damaging bolts of concentrated magical energy.
  • Pulverize Lift an enemy into the air and grind them to dust.
  • Purple Haze A savage and deadly virus created by magic that devours the flesh and quickly kills those infected with it.
  • Pyroclasmic Unmake You summon the malicious fury of red dragons to incinerate your enemies.
  • Raddik's Plasmatic Tear Create a massive rift of plasma, boiling both anything it touches, and anything close to it.
  • Sorrel's Spectacular Self-Detonation Sorrel Glintwing likes a very big boom.
  • Stardown Part the sky itself!
  • Stormblast Summon the wrath of the entire sky, and blast all your enemies into ash
  • Violet Inferno The deadliest spell of all time. Probably.
  • Wildfire A foe bursts into flame and spits out fiery motes that spreads the fire to others.
Illus
  • Ice Assassin You create a living, breathing creature that is a near-perfect duplicate of an existing creature, formed entirely out of ice.
  • Microcosm You warp the consciousness and senses of one or more creatures, sending the victim(s) into a catatonic state.
  • Mordenkain's Spirit Burst In response to an attack that damages you, you create a burst of arcane energy that channels the very essence of Mystra.
Necro
Trans
Needs Work
gollark: I can breed one now, I think.
gollark: But did you inbred your breds?
gollark: Technically it's Wednesfriday.
gollark: Stupid hatchlings! I care not for your 1 and a half days left! ***GROW UP!***
gollark: I think I'm just going to put all my rareish stuff up separately at some point and get an utterly ridiculous amount of xenowyrms for the ~~acid mines~~ goals.
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