Flame Spiral (5e Spell)

A helix of fire surrounds you, whipping nearby foes. Every creature of your choice in range must make a Dexterity saving throw. A target takes 2d6 fire damage on a failed save, or half as much damage on a successful one.

Flame Spiral
2nd-level Evocation
Casting time: 1 action
Range: 10 feet
Components: V, S, M (a twisted angelica root)
Duration: Concentration, up to 1 minute

For the duration, if a creature starts its turn within 10 feet of you, you can use your reaction to force it to make another Dexterity saving throw. A target that fails this save takes 2d6 fire damage on a failed save, or half as much on a successful one.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the initial fire damage increases by 1d6 for each slot level above 2nd.


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