Rune of Distraction (5e Spell)
You place a distracting, invisible rune on an object at least one inch in every dimension and smaller than eight feet in any dimension. The object cannot be a living creature or a magical item. A creature that comes within 10 feet of the object or starts its turn there must make a Wisdom saving throw; if it's actively looking for the item (and it's sure that the item in question is, indeed, the item it's looking for), it has advantage on this saving throw. On a failed save, the creature is compelled to ignore the item and anything around the item, or their attention is otherwise turned elsewhere.
1st-level Enchantment | |
Casting time: | 1 minute |
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Range: | 5 feet |
Components: | V, S, M (a platinum piece, which the spell consumes) |
Duration: | Until dispelled |
A creature can detect the rune's presence with a successful Intelligence (Arcana) check against your spell save DC and the rune is disrupted (dispelled) when any spell of 3rd level or higher is cast within 10 feet of it.
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