Shake Earth (5e Spell)

You shake the earth in a 50 foot radius causing all creatures within that radius to make a dexterity saving Throw, on a failed save the creature is knocked prone and takes 4D8 bludgeoning damage and is stunned. This spell deals double damage to structures.

Shake Earth
4th-level Transmutation (ritual)
Casting time: 1 action
Range: 50 foot radius
Duration: Instantaneous

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher the radius increases by 20 feet and the damage increases by 1D8


Back to Main Page 5e Homebrew Spells Sorcerer

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.