Shake Earth (5e Spell)
You shake the earth in a 50 foot radius causing all creatures within that radius to make a dexterity saving Throw, on a failed save the creature is knocked prone and takes 4D8 bludgeoning damage and is stunned. This spell deals double damage to structures.
4th-level Transmutation (ritual) | |
Casting time: | 1 action |
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Range: | 50 foot radius |
Duration: | Instantaneous |
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher the radius increases by 20 feet and the damage increases by 1D8
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