Superspeed Spheres (5e Spell)
When you cast this spell, a willing creature you touch gains 100 feet of additional walking speed for the duration as 2 arcane metallic spheres appear underneath them that empower their movement. Additionally, their travel pace on foot is quadrupled for the duration. When the spell ends, they feel a wave of lethargy wash over them. They must make a Constitution saving throw against your spell save DC. On a fail, they gain 1 Exhaustion Point. If the caster is the target of the spell, they can never reach Exhaustion level 6 from this.
5th-level Transmutation | |
Casting time: | 1 Minute |
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Range: | Touch |
Components: | V, S, M (Target must have at least 2 feet, this cannot be bypassed by a spellcasting focus) |
Duration: | Concentration, up to 1 hour |
At Higher Levels. When you cast this spell using a spell slot of 6 or higher, you can either affect one more creature with the spell or double the spell's maximum duration. Regardless of the spell level chosen, you can never pick both in any combination. When you cast this spell using a spell slot of 8 or higher, you can also instead choose the normal effects of the spell at 5th level but without having to maintain concentration.
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