Clothes Beam (5e Spell)

You cast of beam of whirling cloth towards a humanoid you can see within range. An unwilling creature can make a Charisma saving throw against your spell save DC to resist this spell. On a failed save, the creature is dressed in a random set of clothes. These clothes are considered magical, but have no special properties. Dispel magic can make the clothes disappear. This spell fails if the creature already has more clothing on than undergarments.

1.67
(3 votes)

Clothes beam
Conjuration cantrip
Casting time: 1 action
Range: 30 feet
Components: S
Duration: Permanent until dispelled

Back to Main Page 5e Homebrew Spells Ranger
Back to Main Page 5e Homebrew Spells Sorcerer
Back to Main Page 5e Homebrew Spells Warlock
Back to Main Page 5e Homebrew Spells Wizard

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.