Clothes Beam (5e Spell)
You cast of beam of whirling cloth towards a humanoid you can see within range. An unwilling creature can make a Charisma saving throw against your spell save DC to resist this spell. On a failed save, the creature is dressed in a random set of clothes. These clothes are considered magical, but have no special properties. Dispel magic can make the clothes disappear. This spell fails if the creature already has more clothing on than undergarments.
Conjuration cantrip | |
Casting time: | 1 action |
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Range: | 30 feet |
Components: | S |
Duration: | Permanent until dispelled |
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