Daze (5e Spell)
You patch together a complex string of disconnected or contradictory thoughts before causing them to fill a person's mind, briefly dazing them. Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be incapacitated until the end of its next turn. A target that has more than 12 hit points automatically succeeds on the saving throw.
Enchantment cantrip | |
Casting time: | 1 action |
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Range: | 30 feet |
Components: | V, S, M (a pinch of wool or similar substance) |
Duration: | Instantaneous |
The hit point limit on this spell increases by 10 when you reach 5th level (16 hit points), 11th level (20 hit points), and 17th level (24 hit points).
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