Daze (5e Spell)

You patch together a complex string of disconnected or contradictory thoughts before causing them to fill a person's mind, briefly dazing them. Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be incapacitated until the end of its next turn. A target that has more than 12 hit points automatically succeeds on the saving throw.

Daze
Enchantment cantrip
Casting time: 1 action
Range: 30 feet
Components: V, S, M (a pinch of wool or similar substance)
Duration: Instantaneous

The hit point limit on this spell increases by 10 when you reach 5th level (16 hit points), 11th level (20 hit points), and 17th level (24 hit points).


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