Traumatic Teleport (5e Spell)

You attempt to instantly transport a creature within range into a solid object you can see within 120 feet of you that is the same size as the target or larger. The creature must make a Constitution saving throw. On a failed save, it partially teleports into the object, takes 6d10 force damage, and is restrained. On a successful save, the creature takes 3d10 force damage but is neither teleported nor restrained.

Traumatic Teleport
5th-level Conjuration
Casting time: 1 action
Range: 10 feet
Components: V
Duration: Instantaneous

A creature restrained by this spell may make a Strength save at the end of each of its turns. Once it successfully makes the Strength save three times, it is no longer restrained and shunted into the nearest empty, unoccupied space.


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