Destructive Teleport (5e Spell)

This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination within your line of sight. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature. Each teleporting creature (or the target object) appears 1 mile in the air above the destination and starts falling to the ground at incredible speeds. 1 round after the spell is cast, each teleported creature (or the target object) lands with an earth-shattering, explosive impact. Creatures or objects teleported by the spell are protected from its effects and take no damage; however, each creature within 60 feet of the point you chose must make a Dexterity save or take 20d6 bludgeoning damage and be pushed 30 feet away from the creature or object and knocked prone. On a successful save, a creature takes half damage and isn't pushed or knocked prone. All ground within 60 feet of the point becomes difficult terrain until it is cleared of rubble.

0.00
(0 votes)

Destructive Teleport
9th-level conjuration
Casting time: 1 action
Range: 10 feet
Components: V
Duration: Instantaneous

Back to Main Page 5e Homebrew Spells Sorcerer
Back to Main Page 5e Homebrew Spells Wizard

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.