Summon Astral Beast (5e Spell)

As you close your eyes and reach one hand out in front of you, you speak the astral words for beast, and astral. Blue astral energy sparks from your hands and the surrounding area as a small dog-like form materializes in an empty space within range. The astral beast has the statistics of a blink dog with 20 hit points.

Summon Astral Beast
1st-level conjuration
Casting time: 1 minute
Range: 10 feet
Components: V, S
Duration: Instantaneous

The astral beast remains with you until its hit points reach 0 or you choose to release it as a bonus action. When you release it or it dies, it releases a flash of harmless astral energy and vanishes. You can cast this multiple times and have multiple astral beasts at your service. The spell slot used for this spell is considered "locked" as long as the respective astral beast is at your service. When you take a rest, the spell slot is not restored as long as the respective astral beast is still at your service. Each astral beast still needs to eat, drink, breathe, and sleep.

While your your astral beast is within 100 feet of you, you can communicate with it telepathically (no action required by you), and do the following:

  • As an action, you can look through its eyes and gain any other special senses the beast has. During this time, you are deaf and blind with regard to your own senses. It takes another action to end this effect.
  • On each of your turns, you can use a Bonus Action to mentally Command any astral beast you made with this spell if the creature is within 100 feet of you (if you control multiple astral beasts, you can Command any or all of them at the same time, issuing the same Command to each one).
  • You can also cast spells through one of the astral beasts you control as if it had cast it. It must use its reaction to deliver the spell when you cast it. If the spell requires an Attack roll, you use your Attack modifier for the roll.

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