Conjure Stones (5e Spell)

You close your hand, and when you open it again, up to three round stones appear in your palm. These stones are non-magical, but do possess a good size and weight for throwing. A stone conjured by this spell is an improvised weapon that has a range of 20/40 and does 1d4 bludgeoning damage on a hit.

Conjure Stones
Conjuration cantrip
Casting time: 1 action OR 1 bonus action
Range: Self
Components: S
Duration: Instantaneous

Alternative Usage. Instead of creating up to three small stones when you cast this spell, you can instead choose to create a fistful of either gravel or sand in your hand. A fistful of sand can be thrown at a creature within 5 feet of you as an improvised weapon. If it hits, they take 1 piercing damage and must make a DC 14 Constitution save or be blinded until the end of their next turn. The creature does not make the saving throw if they don't take the damage from the sand.

See Also



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gollark: Power output and fuel use are directly proportional to toroid size.
gollark: Yep.
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gollark: That minus one actually.
gollark: Yep.
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