Earthen Onslaught, Handaxe (5e Spell)
You Spin around attacking all targets in range, each target must make a dexterity save against your spell DC or take 1d10 Water damage.
This spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10) and 17th level (4d10).
Enchantment cantrip | |
Casting time: | 1 action |
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Range: | 5 feet |
Components: | S, M (Handaxe) |
Duration: | Instantaneous |
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