Temporal Blur (5e Spell)

You briefly glimpse the future, which allows you to narrowly evade an attack. The next time an attack is made against you, you teleport to any adjacent square to where you currently are. This means that the attack will automatically miss. Though there is no limit to the number of turns you can cast this in a row, there may be some unforeseen consequences. Whenever you cast this spell, roll a d20 on the following table. Each consecutive turn you cast this you get a -2 to the roll. These will stack. If you don't cast this for a turn, you get a +1 on your next roll to it, which takes place in addition to any of the -2s you may have accumulated. These +1s will also stack, but you cannot have a positive modifier.

Temporal Blur
Abjuration cantrip
Casting time: 1 action
Range: Self
Components: V,S
Duration: 1 round

1-: You disappear until the end of the encounter, lost in time.

2: You disappear for 5 rounds, lost in time.

3: You disappear for 3 rounds, lost in time.

4: You disappear for 2 rounds, lost in time.

5: You disappear for 1 round, lost in time.

6: You teleport 50 feet in a random direction. You are blocked by any barriers.

7: You teleport 20 feet in a random direction. You are blocked by any barriers.

8: You teleport 10 feet in a random direction. You are blocked by any barriers.

9: Instead of choosing an adjacent square to teleport to, you teleport to a random adjacent square.

10-20: The spell functions normally.



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