Major Polymorph (5e Spell)

The transformation lasts for the duration, or until you drop to 0 hit points or die. The new form can be any beast, dragon, elemental, giant, monstrosity, ooze, or plant whose challenge rating is equal to or less than your current level. Your game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. You retain your alignment and personality.

Major Polymorph
6th-level Transmutation
Casting time: 1 action
Range: Self
Components: V, S, M (a piece of a caterpillar cocoon and a ruby worth at least 100 gp)
Duration: Concentration, up to 1 hour

This spell transforms you into a new form.

You assume the hit points of your new form. When you revert to your normal form, you return to the number of hit points you had before you transformed. If you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. As long as the excess damage doesn't reduce your normal form to 0 hit points, you aren't knocked unconscious.

You are limited in the actions you can perform by nature of your new form, and you can't speak, cast spells, or take any other action that requires hands or speech unless your new form is naturally capable of doing so.

If the new form doesn't wield equipment then your gear melds into the new form. You can't activate, use wield, or otherwise benefit from any of your equipment. If the new form is one that normally wields equipment then your gear transforms into the new form's standard equipment, as determined by the DM.

5.00
(one vote)

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