False Blade (5e Spell)

While concentrating on this spell, any damage you deal by any means will become non-lethal damage. Effects you inflict that cause permanent or lasting harm, such as disease or limb severing, are nullified. Any attacks that hit may leave superficial and temporary glowing scarring that fades after 1 minute has passed. If a creature is reduced to 0 hit points as a result of damage you deal to it, it falls unconscious but stable just like normal non-lethal damage.

False Blade
1st-level Abjuration
Casting time: 1 Bonus Action
Range: Self
Components: V, S, M (A memento of someone you care deeply about)
Duration: Concentration, up to 8 hours

This spell does not offer protection from indirect damage sources, such as falling, traps, or other creatures' attacks, even if you cause them. It also does not affect spells cast or attacks made at a distance of farther than 120 ft. Finally, cursed items you wield are unaffected by this spell, so any damage or harmful effects those items cause may still occur normally and be lethal.

At Higher Levels
If cast with a 2nd-level spell slot, this spell can affect a willing creature you touch when casting the spell. If cast at level 3 or higher, you can affect one additional willing creature for every level above the 2nd.

Back to Main Page 5e Homebrew Spells Bard Back to Main Page 5e Homebrew Spells Cleric Back to Main Page 5e Homebrew Spells Druid Back to Main Page 5e Homebrew Spells Paladin Back to Main Page 5e Homebrew Spells Ranger Back to Main Page 5e Homebrew Spells Sorcerer Back to Main Page 5e Homebrew Spells Warlock Back to Main Page 5e Homebrew Spells Wizard

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.