Water Whip, Variant (5e Spell)

You pull out a pint of water from somewhere on your person or from a body of water within 5 feet of you, using it to lash out at an opponent.

Water Whip, Variant
Transmutation cantrip
Casting time: 1 action
Range: 15 feet
Components: S, M (A pint of water)
Duration: Instantaneous

Make a melee spell attack within range. On a hit, the target takes 1d6 nonmagical slashing damage, and must make a Strength saving throw contested against your spell save DC, being knocked prone on a failure. Creatures of Huge size or larger can't be knocked prone by this spell.

The material component for this spell can't be substituted for using an arcane focus or component pouch.

At higher levels. The water shaped by this spell becomes more potent as you get used to it, allowing you to shape in one of two ways:

  • When you reach 5th level, you may push creatures that fail the strength saving throw up to 5 feet in any direction. You may push them an additional 5 feet at 9th level (10 feet) and 15th level (15 feet).
  • You may cause the spell to deal additional damage. This increases by 1d6 nonmagical slashing damage at 5th level (2d6), 13th level (3d6), and 17th level (4d6).
5.00
(one vote)

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