Conjure Blade, Variant (5e Spell)
As a bonus action, you create a bladed weapon in your hand that can be used normally. You choose the type of blade between a dagger, a shortsword, a rapier or a longsword, with the corresponding properties and damage type and die. This weapon functions as a nonmagical weapon that you are proficient with. The weapon disappears when the spell ends. You can dismiss the weapon at any time with no action required.
Conjuration cantrip | |
Casting time: | 1 bonus action |
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Range: | Self |
Components: | V, S |
Duration: | 1 minute |
You can only conjured blades equal to Spell casting modifier + Proficiency bonus, Each time requires another bonus action. Alternatively You can spend a action to conjure 2 blades
The conjured weapon becomes magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage when you reach 5th level, and you can add +1 to the attack rolls and damage rolls made with the weapon, as if you had conjured the +1 version of the weapon. The bonus to attack rolls and damage rolls increases by another +1 at 11th level (+2 weapon), and 17th level (+3 weapon).
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