Crash and Burn (5e Spell)

When you cast this spell choose a creature or point that you can see within range. You launch your self forward in a line to the point you selected with a blast of fire, each creature caught in the line must make a Dexterity saving throw or take 5d6 fire damage, half on save. Once you reach the point you selected, you take 2d4 Bludgeoning damage from the force of the blast.

Crash and Burn
2nd-level Evocation
Casting time: 1 action
Range: 30ft
Components: V, S
Duration: Instantaneous

At Higher Levels. When you cast this spell using a spell slot of 3 or higher the damage increases by 1d6, the range of the spell also increases by 10 feet for every 2 slots higher than 2. The damage you take increases by 1d4 for every spell slot above 2 used to cast this spell.


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