Bites the Dust (5e Spell)

A powerful energy rushes through your hand and into your target, which you then detonate, reversing the flow time and sending you back to an hour beforehand. As an action you touch an individual and "turn them into a bomb", which upon detonation, resets time back to an hour before the detonation of said target. You can then, also as an action, set Bites the Dust to detonate instantly, causing the creature to explode and reverse time. If you do not detonate your target before the end of the day, the spell ends.

Bites the Dust
9th-level Evocation
Casting time: 1 action
Range: Touch
Components: V, S, M (a bejeweled golden arrow worth at least 5,000 gp)
Duration: Instantaneous

When time resets, anyone within a 1-mile radius of you or the target must make a Wisdom Saving throw against your spell save DC or forget all the events from before time travel. On a successful save, the target begins to feel a sense of Deja Vu and begins to remember the events from before the time travel. All others outside this radius automatically fail the check. You and a number of creatures of your choice, equal to your spell modifier, are immune to the effects of the time reset and retain all your memories.

Once one hour has passed after you traveled back has passed, the target you chose to make into the bomb will experience the explosion. At that time, the target must make a Constitution saving throw against your spell save DC. On a success, nothing happens, but on a failure the explosion occurs, dealing 12d6 force damage. If their hit points are reduced to 0 or lower, the target instantly dies and the explosion vaporizes their remains, wiping them from existence. However, should you change your mind about the attack, you may dismiss Bites the Dust and leave the target unharmed. This may only be done before the time selected for the target to experience the effect.

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