Chromatic Spray (5e Spell)

You hold up your open hand and a spray of energy shoots forth from your palm. You choose acid, cold, fire, lightning, poison, or thunder for the type of spray you create. Each creature in a 30-foot cone must make a Dexterity saving throw. A creature takes 5d6 damage of the type you chose on a failed save, or half as much damage on a successful one.

Chromatic Spray
3rd-level evocation
Casting time: 1 action
Range: Self (30-foot cone)
Components: V, S, M (a diamond worth at least 150 gp)
Duration: Instantaneous

At Higher Levels. When you cast this spell using a spell slot of 4th or higher, the damage increases by 2d6 for each slot level above 3rd.


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