Repulsion (5e Spell)


An invisible, mobile field surrounds you and prevents creatures from approaching within a 30 foot radius of you. Any creature within or entering the field must attempt a Wisdom save. If it fails, it becomes unable to move toward you as long as you maintain concentration. On a successful save, they are unaffected. Repelled creatures’ actions are not otherwise restricted.

Repulsion
7th-level abjuration
Casting time: 1 action
Range: self
Components: Somatic, Material (A pair of small iron bars attached to two small canine statuettes, one black and one white, the whole array worth 50 gp)
Duration: Concentration, up to 1 hour.

They can fight other creatures and can cast spells and attack you with ranged weapons. If you move closer to an affected creature, nothing happens. (The creature is not forced back.) The creature is free to make melee attacks against you if you come within reach. If a repelled creature moves away from you and then tries to turn back toward you, it cannot move any closer if it is still within the spell’s area.

Creatures that are repelled for the first time by this spell are under the spell effect until the effect is removed by Greater Restoration or similar magic of 5th level or higher.


Back to Main Page 5e Homebrew Spells Cleric Back to Main Page 5e Homebrew Spells Wizard Back to Main Page 5e Homebrew Spells Sorcerer

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.