Sapping Smite (5e Spell)

The next time you hit a creature with a weapon attack before this spell ends, your weapon crackles with force, and the attack deals an extra 3d8 necrotic damage to the target. Additionally, the target must succeed on a Constitution saving throw or all his weapon attacks using Strength deal only half damage until the spell ends.

Sapping Smite
3rd-level Necromancy
Casting time: 1 bonus action
Range: Self
Components: V
Duration: Concentration, up to 1 minute

At the end of each of the target’s turns, it can make a Constitution saving throw against the spell. On a success, the spell ends.

Higher Levels. At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the extra damage increases by 1d8 for each slot level above 3rd.


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