Hands of Elements (5e Spell)

Choose acid, cold, fire, lightning, or thunder. Until the spell ends, you can use an action to hurl a blast of energy of the chosen type up to 120 feet. Each creature in a 10-foot-radius sphere must make a Dexterity save, taking 4d6 damage on a failed save, or half as much on a success.

Hands of Elements
4th-level Evocation
Casting time: 1 bonus action
Range: Self
Components: V, S
Duration: Concentration, up to 1 minute

At Higher Levels. The damage increases by 1d6 for each slot level above 3rd.


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