Mind Steal (5e Spell)
You take over a humanoid's mind. The creature must make a Wisdom saving throw against your spell save DC. If the humanoid fails the save, you hijack the creature's mind. They can repeat the save every time they take damage and every hour.
9th-level Abjuration (ritual) | |
Casting time: | 1 action |
---|---|
Range: | Touch |
Components: | V |
Duration: | Up to 24 hour |
Back to Main Page → 5e Homebrew → Spells → Druid
Back to Main Page → 5e Homebrew → Spells → Warlock
Back to Main Page → 5e Homebrew → Spells → Wizard
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.