Shadow Hand (5e Spell)

A dark, floating hand appears and grabs your opponent, leaching their life to aid you. As an action, you select a target and cast this spell, forcing the target to make a Constitution save against your spell save DC. If the target fails, the hand latches onto them and saps 2d4 + 1 health from them. If target succeeds, the hand disappears and they gain advantage on saves against the spell for 1 hour. The target may repeat the save at the start of each turn.

Shadow Hand
4th-level Evocation
Casting time: 1 action
Range: 30
Components: V, S
Duration: Up to 1 minute

As a bonus action while this spell is in effect, you may absorb some of the life the hand has taken, up to 1d4. The health absorbed by the hand is lost if the target succeeds the saving throw, the spell ends, or the target dies.

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