Tear (5e Spell)

You cause the matter of a creature or object that you touch to split apart. Make a melee spell attack against the target. On a hit, the target takes 2d6 slashing damage.

Tear
Necromancy cantrip
Casting time: 1 action
Range: Touch
Components: V, S
Duration: Instantaneous

This spell's damage increases by 2d6 when you reach 5th level (4d6), 11th level (6d6), and 17th level (8d6).


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