Cause Unease (5e Spell)

You awaken a potent sense of trepidation in a creature you can see within range. If the target can see or hear you, it must make a Wisdom saving throw. On a failure, the creature has disadvantage on the next attack roll it makes before the end of its next turn and it can't willingly move closer to you until the end of its next turn. Undead, constructs, and creatures immune to being frightened aren't affected by this spell.


Cause Unease
Enchantment cantrip
Casting time: 1 action
Range: 90 feet
Components: V, S
Duration: Instantaneous

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