Investiture of Water (5e Spell)

Until the spell ends, water swirls across your body, and you gain the following benefits:

  • You are immune to acid damage, and you have resistance to fire damage.
  • You have a swim speed of 90 feet, and you can walk on liquid as if you were under the effects of a water walk spell. You can breathe water as if it was air.
  • You can use your action to create a high-pressure blast of water 15 feet long and 5 feet wide extending from you in a direction you choose. Each creature in the line must make a Strength saving throw. A creature takes 4d8 bludgeoning damage on a failed save, or half as much damage on a successful one. If a Large or smaller creature fails the save, that creature is also pushed up to 10 feet away from you and knocked prone.

Investiture of Water
6th-level Transmutation
Casting time: 1 action
Range: Self
Components: V, S
Duration: Concentration, up to 10 minutes

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