Chill Rune (5e Spell)
A runebolt channeling simple but powerful magic to deal damage, and one that can weave together with other Rune spells for increased damage. The Rune Spells are Earth Rune, Smite Rune, Chill Rune, Arcana Rune and Storm Rune
Evocation cantrip | |
Casting time: | 1 Action |
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Range: | 90 feet |
Components: | S |
Duration: | Instantaneous |
Make a spell attack roll against an enemy within range. On a hit, you deal 1d8 Cold or Necrotic damage. If you cast a different Rune spell on your next turn, it deals 1d12 damage and you can select a damage type from either cantrip choice.
At 5th, 11th and 17th levels, the damage increases by 1d8 or 1d12 when cast after another Rune Spell.
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