Minor Stasis (5e Spell)

When cast, Minor Stasis causes an object, creature, or collection of items weighing less than or equal to 16 lbs. in total to be stopped in time, unable be moved by an internal or external force. Targets stay stopped in time until either the time duration passes or a moving object or creature touches the target. The spell fails to execute if it will exceed the 16 lbs. maximum stasis weight, and multiple different targets can be in stasis at the same time. Velocity from before the target was put in stasis is applied while in stasis.

Minor Stasis
Transmutation cantrip
Casting time: 1 action
Range: Touch
Components: V, S
Duration: 1 hour

The amount of time that an object or objects can be kept in stasis increases to 4 hours at 5th level, 12 hours at 11th level, and 48 hours at 17th level.

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