Power Word Sit (5e Spell)
You speak a word of power that can compel a creature within range to take a seat. If the target has 200 hit points or fewer, it falls prone and its speed becomes 0 for the spell's duration. Otherwise, the spell has no effect. This spell has no effect on undead or creatures immune to being charmed.
7th-level enchantment | |
Casting time: | 1 action |
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Range: | 60 feet |
Components: | V |
Duration: | Instantaneous |
The seated target must make a Charisma saving throw at the end of each of its turns. On a successful save, the spell ends. If the target is a beast, it has disadvantage on the saving throw.
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