Royal Flare (5e Spell)
A brilliant streak of sunlight flashes from your pointing finger to a point you choose within range then blossoms with a high-pitched "flash" sound into a radiant ball of sunlight energy. Each creature within a 10-foot radius sphere centered on that point must make a Constitution saving throw, taking 6d6 radiant damage on a failed save, or half as much damage on a successful one. Undead have disadvantage on this saving throw. An undead creature that fails its saving throw is also blinded for 1 minute. An undead creature blinded by this spell may repeat the saving throw, no longer with disadvantage, at the end of each of its turns, ending the effect on itself on a success. The light is sunlight and spreads around corners.
3rd-level Evocation | |
Casting time: | 1 action |
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Range: | 75 feet |
Components: | V, S, M (a tiny, polished magnifying glass lens) |
Duration: | Instantaneous |
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
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