Erode Defenses (5e Spell)
You soften the defenses for up to four creatures of your choice in a 20 foot cube within range. Each target must succeed on a constitution saving throw. On a successful save, nothing happens. On a failed save, the target takes a -2 penalty to AC, and gains a weakness to the last damage type dealt to it.
3rd-level Transmutation | |
Casting time: | 1 Action |
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Range: | 120 ft. ( 20 ft. cube ) |
Components: | V, S, M (A pebble or smooth rock, consumed) |
Duration: | Concentration, up to 1 minute. |
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the AC penalty increases by -1 per spell slot level. (e. g. A 5th level spell slot would have an AC penalty of -4)
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