Erode Defenses (5e Spell)

You soften the defenses for up to four creatures of your choice in a 20 foot cube within range. Each target must succeed on a constitution saving throw. On a successful save, nothing happens. On a failed save, the target takes a -2 penalty to AC, and gains a weakness to the last damage type dealt to it.

Erode Defenses
3rd-level Transmutation
Casting time: 1 Action
Range: 120 ft. ( 20 ft. cube )
Components: V, S, M (A pebble or smooth rock, consumed)
Duration: Concentration, up to 1 minute.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the AC penalty increases by -1 per spell slot level. (e. g. A 5th level spell slot would have an AC penalty of -4)

0.00
(0 votes)

Back to Main Page 5e Homebrew Spells Cleric
Back to Main Page 5e Homebrew Spells Druid
Back to Main Page 5e Homebrew Spells Paladin
Back to Main Page 5e Homebrew Spells Ranger
Back to Main Page 5e Homebrew Spells Sorcerer
Back to Main Page 5e Homebrew Spells Warlock

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.