Magic Warhead (5e Spell)

You create one large glowing dart of magical force. The dart hits a creature of your choice that you can see within range. It deals an automatic 2d6 force damage and 2d6 thunder damage. Each creature within 30 ft of the target must make a Dexterity saving throw or take the same force damage.

Magic Warhead
3rd-level Evocation
Casting time: 1 action
Range: 120 feet
Components: V, S
Duration: Instantaneous

Any effect that would stop a magic missile also stops a magic warhead.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the force damage and thunder damage each increases by 1d6 for each slot level above 3rd.


Back to Main Page 5e Homebrew Spells Sorcerer
Back to Main Page 5e Homebrew Spells Warlock
Back to Main Page 5e Homebrew Spells Wizard

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.