Magic Warhead (5e Spell)
You create one large glowing dart of magical force. The dart hits a creature of your choice that you can see within range. It deals an automatic 2d6 force damage and 2d6 thunder damage. Each creature within 30 ft of the target must make a Dexterity saving throw or take the same force damage.
3rd-level Evocation | |
Casting time: | 1 action |
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Range: | 120 feet |
Components: | V, S |
Duration: | Instantaneous |
Any effect that would stop a magic missile also stops a magic warhead.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the force damage and thunder damage each increases by 1d6 for each slot level above 3rd.
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