Ice Spike (5e Spell)

A growth of ice appears on a space adjacent to the target, jabbing in its direction. The chosen creature must make a Dexterity saving throw. On a failed save, the target takes 2d8 piercing damage and has its speed reduced to 0 until the start of your next turn. On a successful save, the target takes half as much damage and its speed is unaffected.

Ice Spike
1st-level Evocation
Casting time: 1 action
Range: 30 feet
Components: V, S
Duration: Instantaneous

The target's space and all adjacent spaces become difficult terrain until the start of your next turn.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.


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