Enroot (5e Spell)
This spell transforms you or other creatures (excluding undead and constructs) that you can see within range into a new form. An unwilling creature must make a Constitution saving throw. On a failed saving throw, the creature’s legs become stuck and rooted to the ground as they turn into wood. Their skin, hair, nails, etc will turn to bark and branches will grow from the upper part of their body as they turn into a tree, still with many of their original features. Their speed becomes 0ft, the area 5ft surrounding them becomes difficult terrain,their AC becomes 11 and their gear is absorbed into the wood. The target will be treated as unconscious. Casting this on a creature performing their death saving throws will stabilize them. Once the spell ends, the wood cracks and falls away from their body. Over the next hour, the wood rots and breaks away, leaving nothing behind.
4th-level Transmutation (ritual) | |
Casting time: | 1 Action |
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Range: | Self, 60ft |
Components: | V, S, Leaf from an Oak tree |
Duration: | Concentration, up to 1 hour |
While under the effects of the spell, the target is in a form of stasis, which mean that processes that happen over time such as growing, aging or spells that last for a certain period are paused until the effects of the spell end.
At Higher Levels. Casting it at 5th-level spells extend the effects to 3 hours, 6th-level spells extend it to 12, 7th-level spells extends it to a day and without needing concentration, 8th-level spells extends it to a week without needing concentration, and 9th-level spells extend the duration to a month without needing concentration.
Ritual Variant. You can perform a ritual on up to three willing creatures which may include yourself to cast the spell which takes a duration of 10 minutes to perform. The caster can decide how long the effects will last, as long as they don't exceed one week.
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