Fellhammer (5e Spell)
Your arms become a magical instrument of destruction. Choose between fire, ice, lightning, radiant or necrotic. You form a magical hammer over both hands, a weapon or a staff that you may use to attack. Make a melee spell attack against a target. On a hit, the target takes 1d8 of the chosen damage and is pushed 5 ft. back. Alternatively, you may choose to slam the hammer on the ground. All targets within 5 feet of you must make a dexterity saving throw. On a fail, the targets take 1d8 of the chosen damage type and are pushed 5 ft. back. After your attack, the hammer disappears.
1st-level conjuration | |
Casting time: | 1 action |
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Range: | Self (10 ft. cube) |
Components: | S |
Duration: | Instantaneous |
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage die increases by 1d8 and the radius increases by 5 ft. for each slot level above 1st.
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