Friends, Variant (5e Spell)

You attempt to convince a humanoid that you can see within range that you are a friend. It must make a Wisdom saving throw, and it succeeds if you or your companions are fighting it. If it fails the saving throw, you have advantage on all Charisma checks against it until the spell ends or until you or your companions do anything harmful to it. The creature regards you as a friendly acquaintance. When the spell ends, the creature is unaware that you used magic on them. If the creature succeeds on its saving throw, you cannot cast this spell on them again for 24 hours.

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Friends, Variant
Enchantment cantrip
Casting time: 1 action
Range: 30 feet
Components: V
Duration: Concentration, up to 1 minute

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