Chain Pain (5e Spell)

A dark lightning bolt leaps from your finger towards the target, inducing pain and leaping towards another nearby creature. A creature that you target with this spell make a Constitution saving throw. On a failed save, the targets take 5d6 necrotic damage and is stunned until the end of your next turn. The bolt then leaps to a second creature of your choice within 10 feet of the target, which must then succeed on the same save and suffer the same effects, though the bolt cannot travel to a third creature. On a successful save, the target takes half as much damage and the bolt doesn't leap to another target.

Chain Pain
6th-level necromancy
Casting time: 1 action
Range: 50 feet
Components: V, S
Duration: Instantaneous

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, increase the necrotic damage dealt by 2d6 for each slot level above 6th.


Back to Main Page 5e Homebrew Spells Sorcerer
Back to Main Page 5e Homebrew Spells Warlock
Back to Main Page 5e Homebrew Spells Wizard

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.