Winds Of Chaos, Dagger (5e Spell)

You create a wide arc of wind, each target in the area must make a strength save or be pushed back 10 feet and take wind damage.
This spell pushes the target back further and deals more damage when you reach higher levels. At levels 5th (2d4), 11th (3d4), and 17th (4d4) the push is increased by 5 each.


Winds Of Chaos, Dagger
Enchantment cantrip
Casting time: 1 action
Range: 15 foot cone
Components: V, S, M (Dagger)
Duration: Instantaneous

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