Momentary Relapse (5e Spell)
You bend the magic which bolsters the strength of a creature to create the opposite effect. Choose one creature you can see within range, which must make a Constitution saving throw. On a failed save, the creature take 2d6 damage. For the duration, that creature keeps that dealt damage. At the end of the spell effect, the creature regains the damage dealt to it and gains 1d4 temporary hit points.
Necromancy cantrip | |
Casting time: | 1 Action |
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Range: | 30 feet |
Components: | V,S |
Duration: | Concentration, Up to 2 Rounds |
This spell’s damage increases at 5th level (3d6), at 11th (4d6), and at 17th (5d6).
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