Bulletproof (5e Spell)

For the duration of the spell, the creature you touch has immunity to damage from firearms. This immunity only applies to damage caused by direct hits from firearms - exploding grenades and bombs, the splash damage from rockets, missiles, etc. bypass the protection provided by this spell and still damage the creature.


Bulletproof
6th-level Transmutation
Casting time: 1 action
Range: Touch
Components: V, S
Duration: Concentration, up to 10 minutes

Back to Main Page 5e Homebrew Spells Cleric
Back to Main Page 5e Homebrew Spells Druid
Back to Main Page 5e Homebrew Spells Sorcerer
Back to Main Page 5e Homebrew Spells Wizard

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.