Dredge (5e Spell)
You resurrect buildings of the long-forgotten past. Choose a structure that you can see within range; it doesn't have to completely fit within the spell's range. You restore that structure to its original form. In order to complete this spell, the caster must have blueprints, a map, or several significant elements of the original structure in their possession. The furniture and contents of the structure will not be restored, but all constructions within the structure - including doors, stairways, and static battlements like walls - will be restored. If another structure exists in the place of the resurrected structure, the existing structure will be pushed physically out of the way by the materials of the resurrected structure as they are pulled from the ground or materialized (in the case that those materials are now absent).
6th-level Transmutation (ritual) | |
Casting time: | 10 minutes |
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Range: | 60 feet |
Components: | VSM (a golden skeleton key worth at least 500gp, which the spell consumes) |
Duration: | Instantaneous |
What constitutes a "structure" is up to GM fiat; realistically, at least 50% of a foundation or at least 50% of walls should still exist for an existing construction to be called a "structure." This is to prevent the caster from recreating a building using a portable part of that building.
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