Imbue Harmlessness (5e Spell)

You attempt to remove a creature's ability to cause physical harm. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails, it cannot take the Attack action until the spell ends.

Imbue Harmlessness
5th-level transmutation
Casting time: 1 action
Range: Touch
Components: V, S, M (a silk rag worth 100 GP)
Duration: Concentration, up to 1 minute

At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it's triggered by damage. On a success, the spell ends.


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