Instil Fear (5e Spell)
One creature of your choice that is within 120 feet of you and aware of you must succeed on a DC Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Instil Fear for the next 24 hours.
1st-level enchantment | |
Casting time: | 1 action |
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Range: | 120 ft |
Components: | V, S |
Duration: | 1 minute |
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
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