Corrosive Flame (5e Spell)
Invoking the chaotic nature of fire, you set a single target within range ablaze with ethereal green flames by snapping your fingers. On cast, the target takes 1d4 fire damage and is set ablaze. At the start of their next turn, they must make a Constitution save against the spell's DC to put out the flames, or take 2d4 fire damage. Each turn the target fails to put out the flames causes them to burn more intensely, adding an additional 1d4 fire damage per turn and +2 to the DC to extinguish the flames. The fire persists for a number of rounds equal to the caster's maximum spellslot level +1 unless extinguished with a successful saving throw.
1st-level Evocation | |
Casting time: | 1 action |
---|---|
Range: | 60 feet |
Components: | V, S |
Duration: | Caster's Max Spellslot Level + 1 rounds |
Example: A target is set ablaze by a spellcaster with a maximum spellslot level of 3, and fails every roll. The first turn deals 2d4 burn and increases the next DC by +2, the second turn deals 3d4 burn and increases the next DC by a further +2, the third turn deals 4d4 and adds another +2 DC and so on until the maximum duration is reached.
At Higher Levels: The spell's initial damage and initial burn increases by 1d4 at 5th level (2d4 initial, 3d4 burn on failed save), 1d4 at 11th level (3d4 initial, 4d4 burn on failed save) and at 17th level (4d4 initial, 5d4 on failed save).
Back to Main Page → 5e Homebrew → Spells → Cleric
Back to Main Page → 5e Homebrew → Spells → Druid
Back to Main Page → 5e Homebrew → Spells → Sorcerer
Back to Main Page → 5e Homebrew → Spells → Warlock
Back to Main Page → 5e Homebrew → Spells → Wizard