Enchantment of the Wind (5e Spell)
Until the start of your next turn, wind swirls around you, acting as an extension of your own body. For the duration of the spell, you add 30 feet to your reach when you attack with a melee weapon or unarmed strike, as well as determining your reach for Opportunity Attacks. Additionally, when you hit a creature with a melee weapon or unarmed strike, you deal magical wind damage equal to 2d6 plus the to the amount of damage the weapon attack would otherwise deal.
2nd-level Evocation | |
Casting time: | 1 bonus action |
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Range: | Self |
Components: | S |
Duration: | 1 round |
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each two slot level above 2nd.
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