< 6

6/8 Time Beatdown (5e Spell)

When you cast this spell you choose a number of friendly creatures up to your Charisma modifier + your proficiency bonus times 2 (Minimum of 2 targets) to suddenly act as a mob of on-beat attackers. Each creature you target has their attacks follow the pattern shown below:

Turn 1: All those affected by the spell can attack one more time this turn then they usually can as if they had the extra attack option. Creatures affected by the spell also gain a +1 to damage if they hit an attack.
Turn 2: Creatures affected by the spell gain a +1 to damage if they hit an attack.
Turn 3: Same as turn 2.
Turn 4: All those affected by the spell can attack one more time this turn then they usually can as if they had the extra attack option. Creatures affected by the spell also gain a +2 to damage if they hit an attack.
Turn 5: Creatures affected by the spell gain a +2 to damage if they hit an attack.
Turn 6: Same as turn 5.
After Turn 6 of the spell, pattern resets to turn 1 and repeats until the spell ends. If none of the creatures affected by the spell are attacking then the spell automatically ends.
6/8 Time Beatdown
4th-level Enchantment
Casting time: 2 actions
Range: 100 feet
Components: V
Duration: Concentration, up to 5 minutes
..."Beat him! Beat him in 6/8 time!...

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the number of creatures affected increases by 2 and the damage bonus increases by +2.

3.50
(2 votes)

Back to Main Page 5e Homebrew Spells Bard
Back to Main Page 5e Homebrew Spells Paladin
Back to Main Page 5e Homebrew Spells Sorcerer

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.