Death Pact (5e Spell)
As an action, you and one other creature are bound together. Both subjects to be bound to you must be willing.
7th-level abjuration | |
Casting time: | 1 action |
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Range: | 30ft |
Components: | V, S, M (a shield encrusted with gemstones equal to 1000 gold, which the spell consumes) |
Duration: | Instantaneous |
Bound together, till death do you part.
Further more, if you or the bound creature dies, the other makes a Constitution saving throw. (DC = 10 + HD of the dead one).
If the living one makes their save, the dead one's soul is drawn into their body where it remains until the living one dies. The soul can willingly leave the living person's body, but can not be removed against its will by anything except the death of the living person. The soul can communicate with the person it is bound to through telepathy. Upon the 2nd death, both souls go their separate ways. The dead soul's retention prevents the dead victim from necromancy spells such as Revivify, Raise Dead and the like.
If the living creature fails their Constitution saving throw, then both creatures die.
In addition, while both participants live, this spell provides the following benefits to both creatures:
- Bound Healing. When one creature receives magical healing, the other receives the same amount of hit points restored.
- Immunity to any effect that would move or capture their soul, including among other things, astral projection or imprisonment
- The bound creatures can sense the direction of where the other is unless they are on another plane of existence in which case they can sense that they or on a different plane but nothing else.
The binding is permanent. Nothing short of a wish spell can remove it.
Creatures with multiple bindings do not stack any of the benefits (pooled hit dice, save bonuses, immunities), but they still suffer the additional saving throw/chance of death if any of their bound-mates die.
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