Serac (5e Spell)

A freezing wave of ice explodes in a 15-foot cube centred on yourself. Each creature in that area must make a Dexterity saving throw, taking 2d6 cold damage and 2d6 piercing damage on a failed save, or half as much damage on a successful one.

Serac
2nd-level evocation
Casting time: 1 action
Range: Self (15-foot cube)
Components: V, S, M (a piece of ice)
Duration: Instantaneous

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, it deals an additional 1d6 cold damage or 1d6 piercing damage for every level above 2nd.


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